FANDOM


Yaengo

the Flux Knight

ChampionSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Weejoh-_-
Skirmisher Large

Skirmisher

Reaper Large

Reaper

Melee role

Melee

1 Growth 18
Health 575 (+82) 1969
Health regen. 8.4 (+0.7) 20.3
Mana 283 (+44) 1031
Mana Regen. 7.0 (+0.7) 18.9
Attack Damage 57 (+2.8) 104.6
Attack Speed 0.625 (+2.65%) 45.7%
Armor 23 (+3.35) 80
Magic Resist. 32 (+0.5) 40.5
Attack Range 150
Mov. Speed 345
Yaengo the Flux Knight is a melee skirmisher and mage hybrid that excels at dueling opponents and escaping and turning around tough situations. His kit offers multiple forms of mobility, allowing him to both stick to opponents as well as moving in and out of combat with a single spell-rotation. To counter his hyper-mobility, Yaengo doesn't have access to high, instant burst, instead relying on constant damage and combat-longevity through low cool downs and evasive/defensive abilities.

Lore

Descendant of an Icathian-born family, Yaengo is a drifter living with a nomad clan at the base of Mount Targon. After a mysterious being revealed Yaengo's heritage, the youngling wandered to his former birthplace, finding it in ruins. Inside his ancestral home, he found the hilt of a weapon, which guided Yaengo to the top of Mount Targon, where it ignited Yaengo's inner flame, the Flux.

Carrying the weapon of light, Yaengo hunts the creatures from the Void, to protect Runeterra and to avenge is ancestry.

Abilities

I
Fluxborne
P - Yaengo
Targeting Affects
None Self

Reenergize: Yaengo converts all damage taken into grey health. Ability damage to champions or large and epic monsters restores 25 / 50 / 75 / 100 (+20% AP) grey health. Grey health starts to decay after 2 seconds at a rate of 50 per second.

Sword of Flux: Yaengo deals 20% AP bonus physical damage on auto attacks.

Notes:

Q
Arc Saber
Q - Yaengo
Targeting Affects Damage
Enemies Magic

Passive - ionized tip: Damaging enemy champions grant them an Ionize stack, up to 4 stacks.

Active: Yaengo's next basic attack makes him thrust his sword , slicing through enemies, dealing magic damage to the enemy struck. Yaengo gains decaying bonus movement speed if he strikes an enemy champion.

If the enemy has 4 Ionize stacks, Arc Saber will Stun icon stun the enemy for 0.75s and double the bonus movement speed.

  • Base Magic Damage: 30 / 45 / 60 / 75 / 90 (+90% bonus AD) (+25% AP) (+15% * Charges AP)
  • Cooldown: 5
  • Cost: 40 / 45 / 50 / 55 / 60 mana

Notes:

  • Resets attack timer

W
Free Flow
W - Yaengo
Targeting Affects
Target Direction Enemies

Active: Yaengo dashes in a target direction, dealing damage to everyone he passes through. He marks a location at the cast location.

If recast within 2s, Yaengo dashes back to the cast location, dealing the same damage on the dash back.

  • Magic Damage: 50 / 65 / 80 / 95 / 110 (+20% AP)
  • Cooldown: 24 / 22 / 20 / 18 / 16
  • Cost: 80 mana
  • Range:
550

Notes:

E
Plasma Echo
E - Yaengo
Targeting Affects Damage
Enemies Magic

Passive: Enemies damaged by Yaengo have an Arc Zone emitted around them. If Yaengo is inside an Arc Zone, Yaengo gains bonus attack speed and can cast the active component.

Active: Yaengo dashes to a target location inside an Arc Zone. Upon arriving at the location, he stabs at the enemy champion, dealing magic damaged.

  • Magic Damage: 35 / 55 / 75 / 95 / 115 (+60% AP)
  • Attack Speed: 40 / 50 / 60 / 70 / 80%
  • Cooldown: 12 / 11 / 10 / 9 / 8
  • Cost: 90 / 85 / 80 / 75 / 70 mana

Notes:

  • Blink can go over terrain, dash cannot.

R
Burning Armor
R - Yaengo
Targeting Affects Damage
Target Enemies Magic

Active: Yaengo places his left hand on the ground, spending flame trails towards nearby enemies in range. Enemies affected have their bodies ignited, shredding a percentage of their armor and magic resistance every 0.5s. The burning lasts for 3 seconds, however if Yaengo damages an enemy, the timer is reset.

  • Defense Shred per Second: 10 / 12.5 / 15% (+1.5% per 100 AP)
  • Cooldown: 120 / 110 / 100 seconds
  • Cost: 100 Mana
  • Range:
750

Notes: