V.E.Z.the Zaunite Enforcer is... the best champion ever.
V.E.Z., the Zaunite Enforcer
The void invasion happens in the future, and they take over everything. Zaun and Piltover form an alliance and create a being that they could send back in time to stop the void invasion from happening. They create V.E.Z. but with all the rushing they had to do, he has many errors and malfunctions. He is sent back, and arrives in Zaun knowing that the void is coming, but he doesn't know when. He lumbers around Zaun, endlessly waiting for the day to come, that he can stop the void from destroying the city.
His "being rushed" means he has malfunctions and errors which are shown in his passive, and his ultimate. One effect of these errors is he doesnt know when the invasion will happen, only that it will, and the horrors of it.
"Your bombs are a clever design but I suggest you make them bigger.
Killing a void champion
"Error 404, void aberration can no longer be found."
Innate: V.E.Z. runs on charge instead of mana, which does not have any base regeneration. If V.E.Z. runs out of charge he will go into lockdown for 6 seconds while his charge regenerates to full, during which time he is immobilized and unable to cast or attack. V.E.Z. will take reduced damage while in lockdown.
Damage Reduction:30 / 45 / 60 / 75 %
Active: V.E.Z. locks his arms together - forming a blockade - and then charges forward, pushing enemies aside and dealing physical damage. Enemies hit directly are pushed forward instead. Upon reactivation or reaching maximum range, V.E.Z. will disengage his blockade - flinging enemies in front of his shield overhead.
Heating Up / Purge
Passive: V.E.Z. gains a heating up charge every time he takes damage from a large unit, which lasts for 10 seconds and stacks up to 100 times. V.E.Z. gains 1% armor penetration for every charge.
Active: V.E.Z. purges stored heat in a wave of fire, dealing physical damage to surrounding enemies. This consumes all heating up charges.
Active: V.E.Z. swipes his arms in a cone in front of him, dealing magic damage and slowing enemies hit. Enemies below half health are also knocked up.
Pierce the Heavens
Passive: V.E.Z. jams the map of nearby enemies, causing it to update at a reduced interval. This will affect enemies even if they do not have sight of V.E.Z.
First Active: V.E.Z. begins charging his missile launcher, increasing the range and stun duration of Pierce the Heavens over the next few seconds.
Second Active: V.E.Z. fires a large canister that hurtles forward and explodes upon hitting an enemy champion, dealing physical damage and stunning nearby enemies.
The map will be appear to glitch-out while disabled.