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Mages are a staple of many videogame genres and have very well-defined strengths and weaknesses throughout: they have powerful spells, they can often control their enemies and keep them at bay, and they tend to be innately fragile and weak in direct combat. With that said, League of Legends has pushed the envelope on many mages, allowing them to develop into new and unexplored gameplay and thematic fantasies, while expanding on what it means to be a mage. On the flipside, Riot's also been sticking to a few mage tropes I think could be played with a little more, and occasionally been too conservative on the treatment they gave to some older mages. The overarching goals for the mage changes below are the following:

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