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Champions
General A B - C D - G H - K L - M N - R S T - V W - Z
Items
Stats & General Economy, Vision & Trinkets Boots & Enchantments Jungle items & Enchantments
Misc.
Fan Skins Chromas Client, Maps & Modes Summoner Spells Runes



Jungle Changes

Ci is for official champions only.
  • As krugs have negative magic resistance and would become tougher in light of Unique Passive - Jungler dealing true damage:
    • Ancient Krug base health lowered to 1400 from 1440.
    • Krug base health lowered to 500 from 540.
  • Stone Hands now deals bonus true damage to turrets on every 5th attack, changed from a one-use effect that consumes the buff.
Ci is for official champions only.
  • Razor Sharp will grant 2 charges starting at level 9, and 3 starting at level 14.
Ci is for official champions only.
  • No longer summons a River Spirit.
  • Instead grants Unique Passive - Wolf's Senses: You track the position of enemies moving or in-combat within the jungle, up to 1300 units.
    • This is mechanically similar to Rek'SaiSquare Rek'Sai's Tremor Senses, but is colored red and also tracks stationary targets in combat.
    • The sight covers everything off the beaten path, including the river and is not limited to any single quadrant/half.
Ci is for official champions only.
  • Now grants Unique Passive - Crest of Flowing Waters: You gain 30% bonus movement speed for 90 seconds. This bonus is halved while in combat and does not stack with Speed Shrines.

Items

Hunter's Machete
  • Unique Passive - Jungler
    • Damage type changed to true from magical.
    • Regeneration improved to a 5 second buff.
    • Revised Tooltip: Basic attacks against monsters deal 30 bonus true damage over 2 seconds. Additionally, taking damage from a neutral monster will cause you to regenerate 35 health and 15 mana over 5 seconds (refreshing).
Poacher's Knife
This item is for safety in your own jungle, from both the jungle and invaders. It also has uses as an invasion tool and against neutral objectives.
  • Unique Passive - Jungler
    • Damage type changed to true from magical.
    • Regeneration improved to a 5 second buff.
    • Revised Tooltip: Basic attacks against monsters deal 45 bonus true damage over 2 seconds. Additionally, taking damage from a neutral monster will cause you to regenerate 50 health and 25 mana over 5 seconds (refreshing).
  • Now grants Blasting Smite instead of Scavenging Smite.
    • Blasting Smite will now stun enemy champions caught in the blast for half the duration (0.75 seconds) and put their Smite on cooldown (15 seconds). This will only happen when Blasting Smite is used on monsters.
    • Blast radius is calculated as an aura if it's not already (larger targets have a larger blast zone).
Ranger's Trailblazer
This item is for strategic information and is themed around tracking. It has uses in both your jungle and the enemy jungle, as well as neutral objectives.
  • Unique Passive - Jungler
    • Damage type changed to true from magical.
    • Regeneration improved to a 5 second buff.
    • Revised Tooltip: Basic attacks against monsters deal 45 bonus true damage over 2 seconds. Additionally, taking damage from a neutral monster will cause you to regenerate 50 health and 25 mana over 5 seconds (refreshing).
  • Now grants Unique Passive - Trailblazer: You place markers above jungle camps that were cleared by the enemy. You can interact with these markers to gain strategic information - showing a respawn timer and summoning a jungle spirit that seeks its killer for up to 6 seconds. (90 second cooldown)
  • Now grants Scavenging Smite instead of Blasting Smite.
    • In addition to Smite's standard effects, Scavenging Smite can be cast on enemy champions to steal their Calm Mind, Poison Armor, Stone Hands or Raptor's Sight buffs. Additionally, killing the smited target (10 second timer on champions) grants 175% bonus movement speed that decays over 2 seconds.
Skirmisher's Sabre
This item is designed for invaders, both against the enemy's jungle and the enemy jungler. It also provides a weak bonus for gankers.
  • Grants Challenging Smite.
    • In addition to Smite's standard effects, Challenging Smite can be cast on enemy champions. If cast on an enemy champion or neutral monster in the enemy's jungle, they will be Challenged for 8 seconds. Champion Challengers are revealed and will be affected by Unique Passive - Jungler. Killing your Challenger will grant 20 bonus gold and reduces the recharge time on Smite by 45 seconds.
  • Unique Passive - Jungler
    • Damage type changed to true from magical.
    • Regeneration improved to a 5 second buff.
    • Revised Tooltip: Basic attacks against monsters and Challengers deal 45 bonus true damage over 2 seconds. Additionally, taking damage from a neutral monster or a Challenger will cause you to regenerate 50 health and 25 mana over 5 seconds (refreshing).
Stalker's Blade
This item is designed for gankers and is wholly specialized for that tasks.
  • Unique Passive - Jungler
    • Damage type changed to true from magical.
    • Regeneration improved to a 5 second buff.
    • Revised Tooltip: Basic attacks against monsters deal 45 bonus true damage over 2 seconds. Additionally, taking damage from a neutral monster will cause you to regenerate 50 health and 25 mana over 5 seconds (refreshing).
  • No changes to Chilling Smite.

Enchantments

Enchantment: Devourer
  • On-hit damage increased to 30 from 25.
  • The buff icon now tracks the base damage in its counter - so it'll start with 30 stacks.
  • New Effect: Epic Monsters now grant 2 Devourer stacks.
  • New Effect: Devourer now deals double damage to monsters.
Enchantment: Magus rebranded Enchantment: Mindseeker
Proposed by CrewX on the NA Boards.
  • Recipe changed to Tear of the Goddess + 730g from Fiendish Codex + 630g.
  • Ability power and cooldown reduction removed.
  • Grants 250 Mana and 50% Base Mana Regen.
  • Grants Unique Passive - Mana Charge: Increases your maximum mana by 4 each time you cast a spell or expend mana (can occur up to 2 times every 8 seconds). Additionally, slaying a large monster grants 10 maximum mana. Mana Charge is capped at 750 bonus mana.
  • Grants Unique Passive - Insight: You gain (6% maximum mana) ability power.
  • Grants Unique Passive - Mindseeker: Killing a large monster will instantly restore 5% of your missing mana and 8% of your missing health.
  • Transforms in Enchantment: Overlord upon fully charging.
Enchantment: Overlord
  • Grants 1000 Mana and 50% Base Mana Regen.
  • Grants Unique Passive - Insight: You gain 6% maximum mana) ability power.
  • Grants Unique Passive - Mindseeker: Killing a large monster will instantly restore 8% of your missing mana and 12% of your missing health.
  • Grants Unique Active: You expend 20% of your maximum mana to release a shockwave that deals the same amount as magic damage and slows surrounding enemies by 25% for 2 seconds. 60 second cooldown.
Enchantment: Warrior
  • Armor penetration removed.
  • Now grants Unique Passive - Incinerate: Basic attacks and single target abilities deal 10 + (2.5 ×  level) true damage over 3 seconds.

Rebranding

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