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Summoner Spells

Barrier
  • Removed.
Clairvoyance
  • New Active: Grants sight of all enemy champions for 3 seconds, including stealthed champions. Clairvoyance cannot be activated for the first 120 seconds of the game.
Clarity
  • New Active: Summons a font at the target location for 10 seconds. Allied champions can interact with the font to begin channeling, restoring 5% of their missing mana per second. The channeling will be interrupted if you take damage. 60 second cooldown.
Cleanse
  • Removed.
Exhaust
  • 「 Multiple exhausts on the same target will be queued, as with health potions. 」「 A target that is already exhausted is not a valid target for Exhaust during the first 1 second. 」
Fortify No relation to the former spell.
  • Active: You raise a circular perimeter for 3 seconds that shields allied champions within. The shield will not persist outside of the perimeter but any remaining shield will be remembered upon re-entry. After the 3 seconds, allies within the area gain a burst of movement speed. (210 second cooldown)
Ghost
  • Now grants total movement speed instead of bonus movement speed.
  • New Effect: Grants an initial 30% for the first 3 seconds.
  • Reduced amount reduced to 15% from 27%.
Heal
  • No longer heals allies.
  • No longer grants bonus movement speed.
  • Heal reduced to 50 + (10 ×  level) from 75 + (10 ×  level).
  • New Effect: Now heals an additional 20% of the damage taken over the last 4 seconds.
Ignite
  • Removed.
Phase
  • Active: You become invulnerable and immune to crowd control effects for the next 0.75 seconds. (180 second cooldown)
Smite
Consume
  • Active: You deal 390-1000 true damage to the target minion or monster and restore 75 + (15 ×  level) health. Large Monsters will grant a Well Fed bonus, which can only be claimed once per spawn. 60 second cooldown.
  • NunuSquare Nunu's Consume renamed Gorge.
  • Well Fed bonuses can also be claimed by Cho'GathSquare Cho'Gath's Feast, NidaleeSquare Nidalee's Takedown (on kill), Gorge, TrundleSquare Trundle's Chomp (on kill), Rek'SaiSquare Rek'Sai's Furious Bite (on kill or fully empowered), Tahm KenchSquare Tahm Kench's Devour, VolibearSquare Volibear's Frenzy and WarwickSquare Warwick's Hungering Strike (on kill).
  • Well Fed bonuses:
    • Ancient Krug - Gift of Heavy Hands: For the next 90 seconds, your basic attacks splash 25% of the damage to nearby monsters and every 5th basic attack versus structures deals 65 + 15 × level bonus true damage.
    • Baron Nashor - Acidic Spittle: For the next 30 seconds, your basic attacks and damage dealing abilities apply a corrosive debuff that reduces damaged enemy's armor and magic resistance by 0.5 per second for 3 seconds, stacking up to a maximum reduction of 45. The debuff 「 lasts 6 seconds including the 3 seconds build-up, refreshing on each application 」「 lingers for an further 3 seconds, refreshing on each application 」.
    • Blue Sentinel - Gift of Clarity: You restore 40% of your maximum mana over the next 12 seconds.
    • Crimson Raptor - Gift of Raptor Sight: For the next 90 seconds, you are accompanied by 3 raptor spirits. You expend Raptor spirits to noisily reveal and disable the next ward or stealthed trap you encounter.
    • Dragon - Swallowed Fire: For the next 30 seconds, your basic attacks deal 100 (+5% target's current health bonus physical damage in a cone around your target. This cannot occur more than once per 2 seconds.
    • Fae Skinweaver - Gift of the Skinweaver: Against monsters, you deal 20% bonus damage and restore 6% of damage dealt as health and 3% as mana.
    • Gromp - Gift of the River King: For the next 90 seconds, 20% of the damage taken from large jungle monsters is stored. Upon securing the kill, you will restore the stored health over the next 4 seconds.
    • Greater Murk Wolf - Gift of the Pack: For the next 90 seconds, you detect enemy units within 700 units.
    • Red Brambleback - Gift of Endurance: You restore 40% of your maximum health over the next 12 seconds.
    • Rift Herald - Herald's Sight: For the next 90 seconds, standing still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.
    • Rift Scuttler - Gift of Flowing Waters: For the next 90 seconds, you gain 30% bonus movement speed while moving in the river. This bonus does not stack with Speed Shrines.
Detonate
  • Active: You deal 50 + (10 × level) (+100% base AD) true damage to the target minion or monster, causing them to explode dealing the same damage to all surrounding enemy units and slowing them by 30% for 2.5 seconds. Monsters will take 150-500 (+100% base AD) true damage and will be stunned instead. 120 second cooldown.
Smite
  • Revised Active: A beam of light impacts with the ground at the target location after 1 second delay, dealing 60 + (15 ×  level) true damage to all enemies in a large area. 90 second cooldown.

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