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Crowd Control[]

General
  • The following channels are now interrupted by disarming effects instead of silencing effects, as with Lucian OriginalSquare  The Culling The Culling: Retroactively applying new features.
    • Caitlyn OriginalSquare  Ace in the Hole Ace in the Hole
    • Miss Fortune OriginalSquare  Bullet Time Bullet Time
    • Varus OriginalSquare  Piercing Arrow Piercing Arrow
  • The following interactions are now disabled while under immobilizing effects instead of while under silencing effects:
    • Bard OriginalSquare  Magical Journey Magical Journey
    • Thresh OriginalSquare  Dark Passage Dark Passage
Blind
I'm reworking Blind into a archetypal crowd control effect: as with Disarm (cannot attack); Silence (cannot cast); and Root (cannot move). Blind now prevents the target from seeing.
― Emptylord
  • No longer causes champion attacks to miss. Minions and monsters will continue to miss their attacks.
  • Now reduces champion vision radius to 250 and removes their allied vision for the duration. The radius is negotiable, and could even be on a per-effect basis.
  • Graves OriginalSquare  Smokescreen Smokescreen and Nocturne OriginalSquare  Paranoia Paranoia are now described as persistent-area-blinds, similar to Soraka OriginalSquare  persistent-area-silence persistent-area-silence.
  • Being blinded will now reset the target's auto-attack timer (cancelling any in-progress attacks). Due to Martial Poise Martial Poise, Kalista OriginalSquare Kalista's attack will not be cancelled but due to the miss-on-sight-loss mechanic it will function the same.
  • Charm, Flee and Taunt now apply Blind.
  • Quinn OriginalSquare  Blinding Assault Blinding Assault now disarms instead of blinds, and is renamed Dazing Assault or Dazzling Assault.
Charm
  • Now applies the effects of Blind - i.e. reduces the target's vision radius and removes their allied vision for the duration. The target will always have vision of the source.
    • Unlike other vision reduction/blind effects, the screen is pink and hazy instead of black.
Flee
  • Now applies the effects of Blind - i.e. reduces the target's vision radius and removes their allied vision for the duration. The target always have vision of the source.
Root
  • The terms Root and Immobilize will replace all instances of Snare.
  • The following abilities are now disabled while rooted:
    • Amumu OriginalSquare  Bandage Toss Bandage Toss
  • The following abilities are will not gap-close while rooted: They could be compensated with a reduced cooldown if interrupted.
    • Amumu OriginalSquare  Bandage Toss Bandage Toss - "... Amumu will not pull himself forward if his movement is inhibited."
    • Nautilus OriginalSquare  Dredge Line Dredge Line - "... Nautilus will not drag himself forward if his movement is inhibited."
    • Jarvan IV OriginalSquare  Dragon Strike Dragon Strike - "... he pulls himself forward... This will not happen if Jarvan's movement is inhibited."
    • Leona OriginalSquare  Zenith Blade Zenith Blade - ... dash to the last enemy... This will not happen if Leona's movement is inhibited."
  • Alternatively, each of these effects will explicitly break free of crowd control effects.
Taunt
  • Now applies the effects of Blind - i.e. reduces the target's vision radius and removes their allied vision for the duration. The target always have vision of the source.
Grievous Wounds
  • No longer halves healing effects.
  • Now reduced the target's base health regeneration to 0 for the duration.
  • The effect has been removed from all sources except Ignite, including:
    • Katarina OriginalSquare  Death Lotus Death Lotus
    • Miss Fortune OriginalSquare  Impure Shots Impure Shots
    • Varus OriginalSquare  Hail of Arrows Hail of Arrows
    • Morellonomicon Morellonomicon

Bug fixes[]

  • Abilities with casting times (e.g. Piltover Peacemaker Piltover Peacemaker and Final Spark Final Spark)
    • The abilities are now cancelled upon death even if you are protected by revival effects (namely Chrono Shift Chrono Shift and Guardian Angel Guardian Angel).
  • Gangplank OriginalSquare  Grog Soaked Blade Grog Soaked Blade
    • 「 Grog Soaked Blade now correctly refreshes Twin Fang Twin Fang's cooldown. 」「 Grog Soaked Blade no longer uses the poison particle effect, which was introduced in V5.1. 」
  • Karthus OriginalSquare  Wall of Pain Wall of Pain
    • 「 The wall now correctly grant sight across the whole wall rather than just around the pillars. 」「 The wall will no longer clear the fog of war on the map except where it's granting vision. 」 Presently, the wall clears a huge area of fog of war on the map but only grants sight around the pillars - meaning a brush can look empty when it's not.
  • Malzahar OriginalSquare  Nether Grasp Nether Grasp
    • Malzahar will now correctly form a tether with Olaf OriginalSquare Olaf during Ragnarok Ragnarok. Currently the ability goes on cooldown and nothing happens.
    • As with other cleansing effects, Ragnarok Ragnarok will now only remove the suppression and will not break the tether.
  • Nasus OriginalSquare  Spirit Fire Spirit Fire
    • The impact damage is now correctly blocked by spell shields.
  • Poppy OriginalSquare  Diplomatic Immunity Diplomatic Immunity
    • Targeting clones will now affect their owner, rather than treating the clone as an additional champion.
  • Rek'Sai OriginalSquare  Tunnel Tunnel
    • Forced actions (taunt, charm, fear) will no longer affect Rek'Sai until she completes the tunnel (as with other crowd control effects versus Rek'Sai, and forced actions versus other dashes). They will no longer pull her out of the ground.
  • Vel'Koz OriginalSquare  Tectonic Disruption Tectonic Disruption
    • The ability is now correctly negated by Wind Wall Wind Wall. Currently only the animation is destroyed, but the ability still happens albeit invisibly.
  • Yasuo OriginalSquare  Wind Wall Wind Wall
    • Two opposing Wind Walls will now correctly destroy one another.

Standardization[]

General[]

  • All unit-targeted abilities are now calculated edge-to-edge instead of center-to-center, as with basic attacks and most modern unit-targeted abilities.
  • Becoming untargetable will no longer cause homing projectiles to fizzle instantaneously. Instead, they will only fizzle upon reaching the target if still applicable.
  • Bouncing abilities whose current target becomes untargetable while en route will only fizzle if there are no other valid targets upon reaching the target - otherwise, they will bounce from an untargetable enemy as normal.
  • The "Assassin" class has been renamed "Rogue" to distinguish between the ability to assassinate (i.e. burst damage) and a mobile/agile damage dealer. This follows the same logic as why Carries were rebranded as Marksmen, because the ability to carry is not exclusive to ranged autoattackers. The following champions are no longer classified as Rogues:
  • The following abilities will no longer factor enemies who spell shield the ability for the purposes of triggering secondary effects:
    • Amumu OriginalSquare  Bandage Toss Bandage Toss
    • Dr. Mundo OriginalSquare  Infected Cleaver Infected Cleaver
    • Leona OriginalSquare  Zenith Blade Zenith Blade - The gap closer will choose the next closest target.
    • Nautilus OriginalSquare  Dredge Line Dredge Line
    • This list may be incomplete.
  • The following effects that can trigger on champion assist now have a reduced assist timer of 3.5 seconds, as with Get Excited! Get Excited!:
    • Akali OriginalSquare  Shadow Dance Shadow Dance
    • Evelynn OriginalSquare  Dark Frenzy Dark Frenzy
    • Katarina OriginalSquare  Voracity Voracity Implemented.
    • Kha'Zix OriginalSquare  Leap Leap
    • Master Yi OriginalSquare  Highlander Highlander
    • Swain OriginalSquare  Carrion Renewal Carrion Renewal
    • Tristana OriginalSquare  Rocket Jump Rocket Jump
    • Fiora OriginalSquare  Burst of Speed Burst of Speed
    • Varus OriginalSquare  Living Vengeance Living Vengeance
    • Dangerous Game

Visual Aids[]

  • The following interactive debuffs now have a visible particle effect: Heck, all debuffs should have a visible particle effect - but especially the ones that other abilities interact with.
    • Miss Fortune OriginalSquare  Impure Shots Impure Shots
    • This list may be incomplete.
  • The following abilities now utilize the per-target cooldown visual aid, as with Yasuo OriginalSquare  Sweeping Blade Sweeping Blade:
    • Jarvan IV OriginalSquare  Martial Cadence Martial Cadence
    • Skarner OriginalSquare  Crystallizing Sting Crystallizing Sting
    • Zed OriginalSquare  Contempt for the Weak Contempt for the Weak
    • This list may be incomplete.
  • The following effects now show the tether radius while active, as with Soul Shackles Soul Shackles:
    • Fiddlesticks OriginalSquare  Drain Drain
    • Karma OriginalSquare  Focused Resolve Focused Resolve and Renewal Renewal
    • LeBlanc OriginalSquare  Ethereal Chains Ethereal Chains and Mimic: Ethereal Chains Mimic: Ethereal Chains
    • Malzahar OriginalSquare  Nether Grasp Nether Grasp (only if the suppression is negated/removed)
    • Nocturne OriginalSquare  Unspeakable Horror Unspeakable Horror
  • The following thresholds will now have particle effect to indicate that the threshold has been reached, as with Wish Wish:
    • Irelia OriginalSquare  Equilibrium Strike Equilibrium Strike - Targets with less health than you.
    • Pantheon OriginalSquare  Certain Death Certain Death - Targets below 15% of their maximum health.
    • Riven OriginalSquare  Wind Slash Wind Slash - Targets below 25% of their maximum health.
    • Blitzcrank OriginalSquare  Mana Barrier Mana Barrier, LeBlanc OriginalSquare  Mirror Image Mirror Image and Volibear OriginalSquare  Chosen of the Storm Chosen of the Storm could feature a pointer on their health bar to denote the trigger threshold. Whether or not the pointer is visible could also the clarity on the effect's cooldown.
    • This list may be incomplete.
Damage Mitigation
  • All effects that mitigate damage will now display those values with floating text, as with Unbreakable Unbreakable.
    • Health shields will now only use white, e.g. Template:Color from Eye of the Storm Eye of the Storm.
    • Magic damage reduction/shields will use purple, e.g. Template:Color from Black Shield Black Shield.
    • Physical damage reduction/shields will use gold, e.g. Template:Color from Doran's Shield Doran's Shield.
    • All other forms of damage reduction will use blue, e.g. Template:Color from Valiant Fighter Valiant Fighter, Intervention Intervention and Unbreakable Unbreakable. It has been pointed out the mana cost indicators use blue - thus I am open to suggestions.
  • The floating text has a "crit" variant that is used for bigger-impact/unappreciated abilities (e.g. Intervention Intervention and Vengeful Maelstrom Vengeful Maelstrom, respectively) - the text is larger, bolder and has a small icon adjoining the number (similar to Critical strike icon), such as a shield icon.
    • Shields that trigger automatically (such as Lifeline) would "crit" when triggered, but use standard sized text thereafter.
  • As with damage text, these numbers will combine if multiple sources of damage reduction overlap (only applicable to floating text of the same color/size).
  • Armor and magic resist mitigation numbers can be enabled in the options. These will use tan and purple text, respectively, and will use a smaller font-size akin to damage taken from minions.
  • Incoming damage mitigated (damage you're not taking) and outgoing damage mitigated (damage you're not dealing) can be enabled/disabled separately.

Auto-Targetings[]

Standard behaviour is now that if you cannot see them you cannot target them, even if the targeting is done automatically. This is with the distinctive exception of effects that instantaneously hit everything nearby.
  • The following abilities are now incapable of hitting unseen/stealthed targets:
    • Ahri OriginalSquare  Fox-Fire Fox-Fire and Spirit Rush Spirit Rush - Proposed Effect: Charm now grant sight of the charmed enemy.
    • Blitzcrank OriginalSquare  Static Field Static Field
    • Brand OriginalSquare  Pyroclasm Pyroclasm - Proposed Effect: Blaze Blaze now grants standard sight of burning enemies.
    • Ezreal OriginalSquare  Arcane Shift Arcane Shift
    • Fiora OriginalSquare  Blade Waltz Blade Waltz - Proposed Effect: Fiora now gains sight of her initial target and briefly reveals enemies damaged.
    • Fiddlesticks OriginalSquare  Dark Wind Dark Wind
    • Katarina OriginalSquare  Bouncing Blades Bouncing Blades and Death Lotus Death Lotus
    • Malzahar OriginalSquare  Malefic Visions Malefic Visions
    • Maokai OriginalSquare  Sapling Toss Sapling Toss - Saplings will now behave like Elise OriginalSquare  Volatile Spiderling Volatile Spiderling - capable of changing to a higher priority target after initial target selection, but will lose interest when they lose sight.
    • Mordekaiser OriginalSquare  Mace of Spades Mace of Spades
    • Miss Fortune OriginalSquare  Double Up Double Up - Proposed Effect: Impure Shots is now traceable through the fog of war and stealth, similar to Dusckbringer. Double Up can hit enemies afflicted with Impure Shots regardless of sight.
    • Ryze OriginalSquare  Spell Flux Spell Flux
    • Sona OriginalSquare  Hymn of Valor Hymn of Valor
    • Swain OriginalSquare  Ravenous Flock Ravenous Flock
    • Varus OriginalSquare  Chain of Corruption Chain of Corruption - Proposed Effect: Chain of Corruption can select targets at any point during the 2.5 seconds, not just on impact with a target. Additionally, it will grant sight of snared enemies as well as those it's locked on to.
    • Vladimir OriginalSquare  Tides of Blood Tides of Blood
    • Volibear OriginalSquare  Thunder Claws Thunder Claws
  • Remaining nuances:
    • Urgot OriginalSquare  Acid Hunter Acid Hunter - Proposed Effect: Acid is now traceable through the fog of war and stealth, similar to Dusckbringer. The target may not be visible, but there is still something visible to aim at.

Companions and Pets[]

  • The following companions are no longer gyroscopically stable/trapped in geostationary orbit with their respective champions:
    • Janna OriginalSquare  Wind Elemental Wind Elemental and Swain OriginalSquare  Beatrice Beatrice will behave as independent units, similar to Ci is for official champions only..
    • Thresh OriginalSquare  Lantern Lantern will swing from the chain in response to Thresh's movement.
  • The following champion-summoned units now display their collision radius/attack range to their champion (and possibly allies):
    • Annie OriginalSquare  Summon: Tibbers Summon: Tibbers - Aura radius.
    • Shaco OriginalSquare  Jack In The Box Jack In The Box - Trigger radius and attack radius.
    • Teemo OriginalSquare  Noxious Trap Noxious Trap - Trigger radius.
  • The following ability-damage sourced from pets will now be displayed as their ability power and will update dynamically, as with Zyra OriginalSquare  Plants Plants:
    • Heimerdinger OriginalSquare  H-28G Evolution Turret H-28G Evolution Turret and H-28Q Apex Turret H-28Q Apex Turret - Laser beam.
    • Shaco OriginalSquare  Jack In The Box Jack In The Box - Basic attacks. Their AD will also be reduced to 0.
    • Shaco OriginalSquare  Hallucinate Hallucinate - Explosion damage.
  • The following autonomous pets now use the same AI logic as Zyra OriginalSquare  Plants Plants and will specify the logic in the tooltip: - "Plants follow standard minion AI, but will also change target to focus a champion recently attacked by Zyra (a cross-hair will appear marked enemies) or the current target of Zyra's basic attacks.
    • Heimerdinger OriginalSquare  H-28G Evolution Turret H-28G Evolution Turret and H-28Q Apex Turret H-28Q Apex Turret
    • Shaco OriginalSquare  Jack In The Box Jack In The Box

On-Hit Effects and Spell Effects[]

  • The following sources of magic damage now clarify in the tooltip that they will apply life steal: "... will apply life steal and cannot be dodged, blocked nor critically strike.
    • Nidalee OriginalSquare  Takedown Takedown
    • Skarner OriginalSquare  Crystallizing Sting Crystallizing Sting
  • The following sources of magic damage no longer apply life steal:
    • Viktor OriginalSquare  Discharge Discharge
  • The following on-hit effects now clarify in the tooltip that they will apply spell effects: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
    • Jax OriginalSquare  Empower Empower
    • Cho'Gath OriginalSquare  Vorpal Spikes Vorpal Spikes
    • Gragas OriginalSquare  Drunken Rage Drunken Rage
    • Mordekaiser OriginalSquare  Mace of Spades Mace of Spades
    • Poppy OriginalSquare  Devastating Blow Devastating Blow
    • Twisted Fate OriginalSquare  Pick A Card Pick A Card
  • The following on-hit effects now apply spell effects and will clarify this in the tooltip: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
    • Viktor OriginalSquare  Discharge Discharge
    • Kassadin OriginalSquare  Nether Blade Nether Blade
  • The following on-hit effects no longer apply spell effects:
    • Jax OriginalSquare  Grandmaster's Might Grandmaster's Might
    • Kayle OriginalSquare  Righteous Fury Righteous Fury (area damage)
    • Kha'Zix OriginalSquare  Unseen Threat Unseen Threat
    • Kennen OriginalSquare  Electrical Surge Electrical Surge
    • Leona OriginalSquare  Shield of Daybreak Shield of Daybreak
    • Sejuani OriginalSquare  Flail of the Northern Winds Flail of the Northern Winds (on-hit component)
    • Udyr OriginalSquare  Tiger Stance Tiger Stance (activation effect) and Phoenix Stance Phoenix Stance (activation effect)
    • Vi OriginalSquare  Excessive Force Excessive Force (area damage)
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