Skada the Man-o-War is a ranged marksman that has access to a unique item and can swap to a melee form to assassinate key targets.
Maybe coming soon...?
Prototype Rifle:Skada has access to a unique item in the shop, the Prototype Rifle, which can be bought for 1000 . The Prototype Rifle can be upgraded to the Adaptive Rifle for 1000 , which provides additional stats.
Adaptive Rifle: The Adaptive Rifle can be upgraded with 1 of 5 augments, providing another additional basic stat to the weapon, as well as a unique passive and an active item ability.
1250 - Gargoyle Stone Bullets
1000 - Vastayan Skin Stock
1000 - Looking Glass Scope
1000 - Void Stone Laser
750 - Bload-Soaken Bayonet
Skada throws a grenade at a target location, where it explodes in an area of effect, dealing physical damage to enemies caught in the explosion and slowing them by 40%. The grenade will bounce 3 times in a linear path. Enemies can only be affected by a single explosion.
Passive - Air Strike: If Skada is in the air through Jet Fighter, Thundering Flash's cast range is increased by 500 units, as well as increasing it's damage and slow percentage.
First cast:Skada dashes to a target location. While in the air, he gets the ability to recast Jet Fighter and Thundering Flash is empowered.
Second cast:Skada dashes mid-air towards a target direction, able to readjust his trajectory in 360 degrees around him. Extends the jump in target direction by 200 units, while in opposite direction by 500 units. Scales accordingly in between.
Active:Skada activates his deadeye. While in sight of Skada enemies have an icon above them fill over 8 seconds. Upon reactivation or after 8 seconds, Skada fires a shot at everyone still in his sight, dealing percentage current health of the target upon activation as true damage based upon the channel duration, up to 100% current health after 8 seconds.
If the enemy will be executed by Leave No Witnesses, they will be marked by an icon above their character. If the enemy is healed above the threshold of execution, the mark will disappear again and Leave No Witnesses will not kill if rectivated.
Leaving Skada sight interrupts the channeling, but does not cancel it, meaning that if you return in sight of him, the channel continues. Icons of enemies that will be executed by Leave No Witnesses will be highlighted. If Skada dies or goes into stasis, Leave No Witnesses channel will be interrupted, while other crowd control will not interrupt it.
Minimum True Damage: 100 / 150 / 200 (+100% bonus AD)(+5% of target's max health)