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Skada

the Man-o-War

ChampionSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Weejoh-_-
Ranger Large

Ranger

Reaper Large

Reaper

Ranged role

Ranged

1 Growth 18
Health (+)
Health regen. (+)
Mana (+)
Mana Regen. (+)
Attack Damage (+)
Attack Speed (+%)
Armor (+)
Magic Resist. (+)
Attack Range 550
Mov. Speed 325
Skada the Man-o-War is a ranged marksman that has access to a unique item and can swap to a melee form to assassinate key targets.

Lore

Maybe coming soon...?

Abilities

I
Deadly Arsenal
Ability
Targeting Affects
Item Purchase Self

Prototype Rifle: Skada has access to a unique item in the shop, the Prototype Rifle, which can be bought for 1000 Gold. The Prototype Rifle can be upgraded to the Adaptive Rifle for 1000 Gold, which provides additional stats.

Adaptive Rifle: The Adaptive Rifle can be upgraded with 1 of 5 augments, providing another additional basic stat to the weapon, as well as a unique passive and an active item ability.

  • 1250 Gold - Gargoyle Stone Bullets
  • 1000 Gold - Vastayan Skin Stock
  • 1000 Gold - Looking Glass Scope
  • 1000 Gold - Void Stone Laser
  • 750 Gold - Bload-Soaken Bayonet

Notes:

Q
Thundering Flash
Ability
Targeting Affects Damage
Target Location Enemies Physical

Skada throws a grenade at a target location, where it explodes in an area of effect, dealing physical damage to enemies caught in the explosion and Slow icon slowing them by 40%. The grenade will bounce 3 times in a linear path. Enemies can only be affected by a single explosion.

  • Base Physical Damage: 40 / 80 / 120 / 160 / 200 (+80% bonus AD)
  • Cooldown: 8
  • Cost: 40 / 45 / 50 / 55 / 60 mana
  • Range: 700

Notes:

W
Martial Force
Ability
Targeting Affects
No Target Enemies

Passive: If within 125 units of an enemy, Skada will melee attack instead of ranged attack. Melee attacks deal bonus true Damage for a percentage of his bonus Attack Damage.

Toggle: Skada draws his blade, becoming melee-only and gaining bonus attack speed for the first 3 seconds and bonus movement speed while in melee mode.

  • Bonus True Damage: 10% / 15% / 20% / 25% / 30% bonus AD
  • Bonus Attack Speed: 20% / 25% / 30% / 35% / 40%
  • Bonus Movement Speed: +5 / 15 / 25 / 35
  • Cost: None
  • Range: 125

Notes:

E
Jet Fighter
Ability
Targeting Affects
No Target Self

Passive - Air Strike: If Skada is in the air through Jet Fighter, Thundering Flash's cast range is increased by 500 units, as well as increasing it's damage and slow percentage.

First cast: Skada dashes to a target location. While in the air, he gets the ability to recast Jet Fighter and Thundering Flash is empowered.

Second cast: Skada dashes mid-air towards a target direction, able to readjust his trajectory in 360 degrees around him. Extends the jump in target direction by 200 units, while in opposite direction by 500 units. Scales accordingly in between.

  • Thundering Flash Bonus Damage: 20 / 30 / 40 / 50 / 60 (+40% bonus AD)
  • Thundering Flash Bonus Slow Percentage: +20%
  • Cooldown: 20 / 18 / 16 / 14 / 12
  • Cost: 90 / 85 / 80 / 75 / 70 mana
  • Range: 700

Notes:

R
Leave No Witnesses
Ability
Targeting Affects Damage
In Sight Enemies True

Active: Skada activates his deadeye. While in sight of Skada enemies have an icon above them fill over 8 seconds. Upon reactivation or after 8 seconds, Skada fires a shot at everyone still in his sight, dealing percentage current health of the target upon activation as true damage based upon the channel duration, up to 100% current health after 8 seconds.

If the enemy will be executed by Leave No Witnesses, they will be marked by an icon above their character. If the enemy is healed above the threshold of execution, the mark will disappear again and Leave No Witnesses will not kill if rectivated.

Leaving Skada sight interrupts the channeling, but does not cancel it, meaning that if you return in sight of him, the channel continues. Icons of enemies that will be executed by Leave No Witnesses will be highlighted. If Skada dies or goes into Stasis icon stasis, Leave No Witnesses channel will be interrupted, while other crowd control will not interrupt it.

  • Minimum True Damage: 100 / 150 / 200 (+100% bonus AD) (+5% of target's max health)
  • Cooldown: 110 / 100 / 90
  • Cost: 100 Mana

Notes:

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