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Shang

Kung Fu Master

ShangSquare
Artwork by Cazetta 
Attackpower
Defensepower
Spellpower
Difficulty
Emptylord
Skirmisher Large

Skirmisher

Melee role

Melee

1 Growth 18
Health (+)
Health regen. (+)
Mana (+)
Mana Regen. (+)
Attack Damage (+)
Attack Speed (+%)
Armor (+)
Magic Resist. (+)
Attack Range
Mov. Speed

Shang Kung Fu Master is the best champion ever.

Lore

Shang, Kung Fu Master
  • Male
  • Vastaya
  • Ionia
Lore:
Quotes:

Abilities

I
Way of the Monk
Ability
Targeting Affects

Master Shang gains 1% bonus attack speed for every 20 bonus health. Additionally, every second basic attack generates 1 Chi.

Basic attacks reduce Master Shang's cooldowns by 0.5 seconds (1 second against champions).

Notes:

Q
Uppercut
Ability
Targeting Affects

Active: Master Shang's next basic attacks deals bonus physical damage and generates 1 Chi. Activating Uppercut resets the attack timer.

  • Bonus Damage: 30 / 35 / 40 / 45 / 50 % AD)
  • Cooldown: 6 / 5 / 4 / 3 / 2
  • Cost: No cost

Notes:

W
Roll
Ability
Targeting Affects

Active: Master Shang rolls 300 units toward the cursor's location and gains a burst of movement speed for 3 seconds. Additionally, Master Shang's first attack after rolling benefits from 40% bonus attack speed.

  • Static Cooldown: 1
  • Cost: 2 Chi
  • Range: 300

Notes:

E
Zen Strike
Ability
Targeting Affects

Active: Master Shang instantly immobilizes the target enemy for 1 second and knocks back all enemies in a 600-length cone behind them.

  • Cooldown: 18 / 16 / 14 / 12 / 10
  • Cost: 2 Chi
  • Range: 175

Notes:

R
Flurrying Swipes
Ability
Targeting Affects

Active: Master Shang blinks to the target enemy and becomes untargetable for 0.75 seconds as he performs a flurry of 3 attacks. Each strike applies on-hit effects.

  • Cooldown: 30 / 26.6 / 23.3 / 20
  • Cost: 5 Chi
  • Range: 550

Notes:

  • Flurrying Swipes is available at level 1 and can be ranked up at levels 6, 11 and 16 for a maximum of 4 ranks.

General
  • Master Shang starts the game with 1 rank in each of his abilities but each ability can be ranked up normally up to a maximum of 6 ranks (4 on his ultimate).
I
Chi Flow
Ability
Targeting Affects

After using an ability, Master Shang's next basic attack benefits from 40% bonus attack speed, deals bonus physical damage and generates 1 Chi.

「 Master Shang does not have any innate health regeneration. Instead, Master Shang will restore 25 + (2 * level) health for each Chi he expends. If Master Shang has not deal damage in the last 8 seconds, Master Shang will begin expending Chi at a rate of 1 per second. 」「 Master Shang does not have any innate health regeneration. If Master Shang stands still and takes no action for 3 seconds, he will begin meditating. While Meditating, Master Shang will consume 1 Chi every second and restore 25 + (2 * level) health. 」

  • Bonus Damage: 10 / 15 / 20 / 25 % AD

Notes:

Q
Tiger Sweep
Ability
Targeting Affects

Active: Master Shang dashes a fixed 300 units in the target direction and swipes all enemies in an arc in front of him upon arrival, dealing physical damage.

  • Physical Damage: 5 / 25 / 45 / 65 / 85 / 105 (+50 / 70 / 90 / 110 / 130 / 150 % AD)
  • Cooldown: 3
  • Range: 300

Notes:

W
Mantis Hook
Ability
Targeting Affects

Active: Master Shang's next basic attack strikes twice, each strike dealing modified damage. Both attacks apply on-hit effects and can critically strike.

Chi Flow's bonus damage and Chi generation will apply to both strikes.

  • Total Damage: 100 / 110 / 120 / 130 / 140 / 150 % AD
  • Chi Flow Bonus Damage: 20 / 30 / 40 / 50 % AD
  • Cooldown: 3

Notes:

E
Eagle Claw
Ability
Targeting Affects

Active: Master Shang grapples the target enemy, switching positions with them.

  • Cooldown: 3
  • Range: 150 / 175 / 200 / 225 / 350 / 275

Notes:

R
Rising Meteor
Ability
Targeting Affects

Active: Master Shang punches the target enemy upwards with such strength that they are knocks up for 1 second, dealing physical damage. The damage increases by 1% for every 1% of the target's health that's missing.

  • Minimum Physical Damage: 10 / 40 / 70 / 100 (+30 / 45 / 60 / 75 % AD)
  • Maximum Physical Damage: 20 / 80 / 140 / 200 (+60 / 90 / 120 / 150 % AD)
  • Chi Flow Healing: 125 + (10 * level)
  • Cooldown: 3
  • Cost: 5 Chi

Notes:

Recommended items

Skins

Tips

Trivia

Patch history

Gallery

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