the Mad Jester

Missing Role


Reaper Large


Melee role


1 Growth 18
Health Unchanged
Health regen. Unchanged
Mana Unchanged
Mana Regen. Unchanged
Attack Damage (+0)
Attack Speed Unchanged
Armor Unchanged
Magic Resist. Unchanged
Attack Range 125
Mov. Speed N/A

The below is a complete rework. Shaco has been reclassified as a Duelist / Rogue. Compared to other Duelists who have to adopt an assassin playstyle or boycott large fights entirely, Shaco's kit affords him relative safety on the front line. His damage-output and area of effect presence continually ramps up unless enemies specifically spare resources to deal with him, which is tied into his damage-mitigation mechanic (that is a staple of duelists).


Shaco, the Mad Jester
How about a magic trick?


Targeting Affects Damage
Passive Enemy Units Magic

Every third consecutive attack against the same target will summon a hallucination of Shaco that continues to attack his target. Each additional Shaco/Hallucination attacking an individual target will deal 50% less damage than the last, for up to 200% damage from ∞ Shacos.

Hallucinations from any source will be dismissed instantly if they take single-target/targeted-AOE damage from an enemy champion or turret, or if Shaco goes more than 3.5 seconds without landing a basic attack or casting an ability.


  • Hallucinations summoned by Hallucinate will disappear in a poof once their target has died.
  • Shaco and his hallucination will appear in a puff of smoke that conceals which Shaco is the original, with which side Shaco appearing on being decided at random.

Targeting Affects
Target Location Self

Active: Shaco blinks to the target location and arrives with a hallucination. This hallucination will follow Shaco around and attack whom he attacks.

  • Cooldown: 9 seconds


  • This hallucination behaves like EliseSquare Elise's Spiderlings.
  • Ideally, this hallucination would walk side-by-side with Shaco - perhaps even fully controllable by the summoner (obeying the same inputs as Shaco).

Targeting Affects
Target Location Enemies

Active: Shaco has all hallucinations in an area under his cursor explode in a fanfare of horrors, dealing magic damage to surrounding enemies and causing them to flee for a few seconds. Each additional explosion versus an individual enemy deals 50% less damage than the last.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Maximum Damage: 120 / 200 / 280 / 360 / 440 (+ 120% AP)
  • Cooldown: 16 seconds


Flying Daggers
Targeting Affects
Target Location Enemies

Active: Shaco has all his hallucinations and disguised allies hurl a dagger toward the target location, dealing physical damage to enemies hit. Each additional dagger versus an individual target will deal 50% less damage than the last.

  • Bonus Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
  • Total Damage: 120 / 180 / 240 / 300 / 360 (+150% bonus AD)
  • Cooldown: 8 seconds


Hall of Mirrors
Targeting Affects
No Target Self

Active: ACTIVE: Shaco throws down a smoke bomb that obscures enemy vision over the surrounding area for 0.75 seconds, disguising all allied champions touched to resemble Shaco and gain Hallucinate for a few seconds. The disguise is removed if a champion takes multiple sources of single-target/targeted-AOE damage. Enemy champions within the smoke are blinded.

  • Disguise Duration: 3.5 / 5 / 6.5
  • Dismiss Requirement: 2 / 3 / 5
  • Cooldown: 100 / 90 / 80 seconds


  • Due to the relative lack of animations within his own abilities, Shaco will instead have a relatively large amount of animation support for his Mirror Images - dashes, channelled spells, empowered attacks, etc.
    • Ranged Disguises will hurl their dagger on each attack.
  • Hallucinations spawned by disguises will be a copy of Shaco, not the disguised champion.
    • Hallucinations will ignore Shaco's de-spawn conditions so long as their ally is disguised (i.e. if he's out of combat, the hallucinations won't instantly despawn.
  • Blind now reduces the target's vision radius and removes their allied vision for the duration. Minions and monsters will continue to miss their attacks.