FANDOM


EkkoSquare Ekko

Niche: The Crowd Control Assassin
  • A fair warning, the rework below is pretty extreme and would very likely crash and burn in a real setting. Ekko's kit, while unique in that it allows him to provide massively powerful crowd control and utility as an assassin, is also loaded with many effects that achieve the same purpose (namely, Parallel Convergence's execution passive and Z-Drive Resonance's constant autoattack-dependent damage). Additionally, the presence of a shield on his W alongside its stun visually feels similarly redundant in certain situations (while clearing jungle camps or ganking, for example), and combined with his natural crowd control tends to foster less interesting bruiser builds. The editor for the concept below dislikes redundancy and tends to streamline kits and abilities to the extreme, and the result is a kit that would have far more pronounced strengths (better overall utility and crowd control) and weaknesses (damage that would be very hard to attain, even when landing abilities), though the result may make his damage needlessly difficult to reach. A goal on the side was also to streamline his mana management in view of a more difficult kit, as some of his mana cost scalings make little sense other than to constantly restrict his ability use (his E, for example, which gains little damage per rank, also costs 10 more mana to use when ranking it up).
  • Stats
    • Mana growth reduced to 30 from 50.
    • Base attack speed increased to 0.644 from 0.625.
  • Z-Drive Resonance
    • Effect is now mapped onto critical hits.
    • Cooldown removed.
    • Slow icon Slow removed.
    • Now always grants Ekko bonus movement speed.
    • Bonus movement speed duration increased to 3 at all levels from 2 / 2.5 / 3.
    • Damage increased to 175 + (25 × Ekko's level) (+ 150% AP) from 10 + (10 × Ekko's level) (+ 80% AP).
  • Timewinder
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
    • Slow icon Slow changed to 30 / 40 / 50 / 60 / 70% from 32 / 39 / 46 / 53 / 60%.
    • Damage removed.
  • Parallel Convergence
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Passive removed.
    • Sphere duration changed to 1 / 1.25 / 1.5 / 1.75 / 2.
    • Sphere now Stun icon stuns all enemies within while it holds, regardless of whether or not Ekko is within.
    • Shield removed.
    • Ekko now becomes untargetable while within the sphere.
  • Phase Dive
    • Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
    • Cooldown reduced to 11 / 10 / 9 / 8 / 7 from 13 / 11.5 / 10 / 8.5 / 7
    • Bonus damage removed.
    • No longer applies spell effects.
  • Chronobreak
    • Mana cost removed.
    • Damage removed.
    • Now applies three critical strike marks to all enemies hit.
    • Damage reversal increased to 20 / 25 / 30% (+「 10% per 100 」「 1% per 10 」AP) from 20% (+「 6.6% per 100 」「 1% per 15 」AP) at all ranks.
    • Base heal removed.
    • Now displays the damage Ekko took in the past 4 seconds and can revert as Grey Health on his health bar, which he consumes upon activating Chronobreak.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.