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Unknown The Best Champion is... the best champion ever.

Development

Mindeater by Fesbraa

"The Witch of the Wastes" is a champion that's been sat on my back burner for a while. I was initially inspired by a large number of "animated" or "anthropomorphic" animals that seemed to originate from Plague Lands and neighbouring jungles, including Wukong OriginalSquare Wukong, Nidalee OriginalSquare Nidalee, Rengar OriginalSquare Rengar and previously Rammus OriginalSquare Rammus (although his origin has since been associated with Shurima), as well as my own champion concept, File:Zargonil. I imagined some sort of witch or shaman, but never really explored this further.

At another point, I encountered the phrase, "the Witch of the Wastes" entirely out of any context and it immediately brought back thoughts of the Plague Witch. There was something... fitting about the title. I learned later that the title belongs to a character from Howl's Moving Castle, but it's still something I'm attached to.

And then today, I stumbled upon some artwork that inspired me. And not just the artwork itself, though amazing, but it reminded me of the vine-bender from Avatar; as well as the living-brush ability I drafted for Zyra; and the brush-burrowing ability from Heroes of the Storm's new champion, Dehaka, whom I had learned about only earlier the same day. I suddenly wanted to create a plant mage, but one that's very different from Zyra OriginalSquare Zyra - a champion who brings the jungle alive and has very similar windows of strength to Rengar OriginalSquare Rengar and Skarner OriginalSquare Skarner (although in a more intuitive way than Skarner).

I also wanted to explore the possibility of an "assume command" unit, that even her allies can climb into to "shape shift", so to speak. Even just writing this, I imagine perhaps that The Witch of the Waste leaves behind a body suit when she dies that her allies can climb into to gain control. Perhaps, even, the Witch respawns at the body suit's current location... "blooming once more", so to speak.

Personality

Pernelle's personality draws parallels from Glaistig Uaine from the web serial, Worm, in that she speaks with an air of someone who is aware of the world's plot and how each of the characters plays a part in the eventual end. On top of this, it is never quite apparent whose side she is on.

Little of what she says makes all that much sense, or she uses too many metaphors and analogies that the original meaning is hard to make out.

I had originally intended for her "name" to simply be Witch, with her title being "of the Wastes", such that she is technically nameless and remarks on this in her quotes. However, the name Pernelle (also spelled Perenelle) has been nagging me to use it and given the character of Pernelle, it's not an inappropriate name for The Witch of the Wastes.

Lore

Abilities

Pernelle's abilities all interact with Brush. To improve Pernelle's experience, she will see targetable nodes within each brush (or multiple nodes within larger brushes).

I
Undergrowth
Ability
Targeting Affects

Pernelle has access to a unique spell that replaces Recall. Additionally, Pernelle's presence in the game causes an additional brush to spawn beside her fountain.

Active: After a brief channel, Pernelle teleports to the target brush.

The World Tree's roots extend everywhere.

Notes:

Q
Grasping Vines
Ability
Targeting Affects
Vector
Target Unit/Direction
Enemy Units

Active - Option 1: Pernelle commands the target brush to reach in the target direction, dealing magic damage to the first enemy hit and Airborne icon pulling them into its area.

Active - Option 2: Pernelle commands all nearby brush to reach toward the target location, each dealing magic damage to the first enemy they hit and Airborne icon pulling them into its area.

Notes:

W
Deadly Bloom
Ability
Targeting Affects

Passive: Pernelle's presence causes nearby brush to come alive, becoming autonomous units that thrash at nearby enemies. Brushes attack at 0.8 attack speed and deals magic damage, prioritizing champion's Pernelle has attacked in the last 3.5 seconds, Pernelle's attack target, enemy champions based on Call For Help, and finally nearby targets.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+5 × level) (+20% AP)

Notes:

E
Entrench
Ability
Targeting Affects

Active: After a 0.875 second delay, all nearby brush grasps onto all units within them, dealing magic damage and Root icon rooting them for a short duration, as well as Grounded icon knocking them down. Brush are Disarm icon disarmed while performing Entrench.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+70% AP)
  • Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • Cooldown: 18 / 16 / 14 / 12 / 10

Notes:

R
Abhorrent Growth
Ability
Targeting Affects

Passive: An Abhorrent Growth blooms beside Pernelle's fountain, which lasts for 90 seconds. Any allied champion can interact with the Abhorrent Growth to climb inside, gaining access to an unique set of abilities. The cooldown on Abhorrent Growth begins when it perishes.

  • Cooldown: 180 / 120 / 60

Notes:

Abhorrent Growth
Abhorrent Growth
Abhorrent GrowthRender
Heroes of the Storm
Duration 90 seconds
Health 500 (+175)
Attack Damage 50 (+10) (+35% Pernelle's AP) (Magic damage)
Armor 30 (+5)
Magic Resist. 30 (+5)
Move. Speed 350
Sight 1300
Attack Range 225
Attack Speed 0.625 (+1%)
Abilities

Vile Plume, Animate Entangler, Rapid Growth and Wilt

I
Abhorrent Growth
Ability
Targeting Affects

The Abhorrent Growth has entirely independent stats to its controller, whom is Stasis icon safely stowed at the growth's core. The controller's abilities, items and masteries are disabled for the duration.

Notes:

Q
Vile Plume
Ability
Targeting Affects

Active: After a brief delay, the Abhorrent Growth emits a nova of spores that each Disarm iconSilence icon polymorph and Fear icon terrify the first enemy they hit for 3 seconds.

  • Static Cooldown: 14 seconds

Notes:

W
Animate Entangler
Ability
Targeting Affects

Active: The Abhorrent Growth spawns a thicket of thorns that expands outward from the target location and lasts for 8 seconds. Structures within the thicket are Suppression icon disabled, with both units and structures within the area taking magic damage every second.

  • Magic Damage: 75 / 140 / 205 (+35% Pernelle's AP)
  • Static Cooldown: 24 seconds

Notes:

The highest level between Pernelle and the Abhorrent Growth's rider is used.

E
Rapid Growth
Ability
Targeting Affects

Active: The Abhorrent Growth gains 50% bonus movement speed that decays over 1.5 seconds. Unit kills reduce the cooldown of Rapid Growth by 3 seconds.

  • Static Cooldown: 12 seconds

Notes:

R
Wilt
Ability
Targeting Affects

Active: Exits the Abhorrent Growth, killing it.

Notes:

Previous Abilities

I
Simulacrum
Ability
Targeting Affects

Innate: Upon death, Pernelle leaves behind a Simulacrum. Allies can interact with the Simulacrum to assume control, gaining access to Pernelle's abilities. The occupant is forced to exit when Pernelle is due to respawn in 4 seconds. Pernelle will respawn at her Simulacrum's position, and can start controlling her movement up to 3 seconds prior.

Notes:

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