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Nighthawk

the Winged Fury

NighthawkSquare
Reference art by Dustsplat 
Attackpower
Defensepower
Spellpower
Difficulty
Emptylord
Reaper Large

Reaper

Melee role

Melee

1 Growth 18
Health (+)
Health regen. (+)
Mana (+)
Mana Regen. (+)
Attack Damage (+)
Attack Speed (+%)
Armor (+)
Magic Resist. (+)
Attack Range 125
Mov. Speed

Nighthawk the Winged Fury is the best champion ever.

Lore

Nighthawk, the Winged Fury
  • Male
  • Vastaya
I shall feast on the civilized!
Lore:
Quotes:
Upon selection
  • "I shall give them a magnificent end."
Movement
  • "Endless hunger."
  • "I do not rest."
Attacking
  • "I shall feast on the civilized!"
  • "Oh - I do bite."
  • "Every - last - drop."
  • "Delicious."
  • "Fragile creatures."
  • "Hush, hush."
Taunt
  • "Run."
  • "Bleed, everyone's doing it."

Abilities (Wallcrawler)

I
Lie In Wait
Ability
Targeting Affects

Innate: Nighthawk's Root icon cannot move while on the ground and instead moves by crawling along terrain or structures. If Nighthawk issues a movement command to a piece of terrain that is out of reach, he will Swoop, dashing to the location. The dash speed scales with Nighthawk's current attack speed.

Swooping attacks all enemies he passes through. The damage can critically strike and applies on-hit effects to the first enemy hit.

Notes:

Q
Abduct
Ability
Targeting Affects

Active: Nighthawk's next Swoop within the next 6 seconds will Airborne icon grab the first target he hits, carrying them to his destination and dealing them bonus magic damage on arrival.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)

Notes:

W
Ability
Targeting Affects

Notes:

E
Go For The Jugular
Ability
Targeting Affects
Enemy Unit Enemies

Passive: Nighthawk's deal bonus magic damage and restores health on-hit, increased by 1% for every 1% of his missing health.

Active: Nighthawk savages his target, attacking them a number of times in 0.4 second period. These attacks deal only 55% AD physical damage to non-minions, though on-hit effects are applied in full.

  • Bonus Magic Damage: 5 / 10 / 15 / 20 / 25 (+10% AP)
  • Number of Attacks: 3 / 3 / 4 / 4 / 5

Notes:

R
Catch The Wind
Ability
Targeting Affects

First Cast: Nighthawk screeches in the target direction, emitting a wide pulse that gradually expands in width as it travels the full length of the map. Enemy units hit are detected for 3 seconds, refreshing as they move. If Nighthawk detects at least one champion, he can recast the ability once.

Second Cast: Nighthawk dashes onto the target detected champion, dealing magic damage.

Nighthawk can Swoop to detected champions.

  • Magic Damage: 100 / 160 / 220 (+60% AP)

Notes:

R
Lie In Wait / One Fell Swoop
Ability
Targeting Affects

Lie In Wait - Passive: Nighthawk is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark is primed. Once primed, the target is detected for 0.5 seconds every 10 seconds, reduced by 1.58% for every 1% of their missing health, until they are permanently revealed below 40% of their maximum health. While his target is at or below that threshold, he may cast One Feel Swoop once.

Second Cast: Nighthawk dashes onto the target detected champion, dealing magic damage. For the next 8 seconds, Nighthawk can Swoop to his prey, with the duration refreshing while he remains in combat with them.

  • Magic Damage: 100 / 160 / 220 (+60% AP)
  • Cooldown: 90 (New Selection)
  • Static Cooldown: 60 (Per-Target)

Notes:

Abilities (Standard Movement)

I
Shadow Dweller
Ability
Targeting Affects

Innate: Nighthawk's abilities cool down at double the speed if no nearby enemy champions have sight of him.

Additionally, if Nighthawk has not taken damage in the last 3.5 seconds, Lie In Wait will grant stealth.

Notes:

Q
Go For The Jugular
Ability
Targeting Affects

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

Empowered: Go For The Jugular gains 325 bonus range and will instant place the target in front of him, briefly Stun icon stunning them.

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230 (+8% (+5% per 100 bonus AD) of Nighthawk's missing health)
  • Cooldown: 6
  • Range:
325

Notes:

  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after SkarnerSquare Skarner's Impale.
  • Unlike Rocket Grab and Dredge Line, Nighthawk's grab instantly relocates the target - similar to Ci is for official champions only. abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with RengarSquare Rengar's Unseen Predator.

W
One Fell Swoop
Ability
Targeting Affects

Active: Nighthawk swoops forward, dealing physical damage to enemies he passes over up to the first enemy champion or terrain he hits. If Nighthawk collides with terrain, he will Lie In Wait for 8 seconds.

Lie In Wait: Nighthawk gains the ability to cast an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available. Casting one of his empowered abilities or being displaced from the terrain will end Lie In Wait.

Empowered: One Fell Swoop will not stop upon collision with terrain or a champion, but cannot be cast through the terrain he is bound to.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
  • Cooldown: 15 / 14 / 13 / 12 / 11
  • Range:
1100

Notes:

  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • One Fell Swoop will not break stealth until Nighthawk touches down, although he will leave a visible blur particle.

E
Catch The Wind
Ability
Targeting Affects

Active: Nighthawk screeches, detecting all enemy units hit over a 57.5º cone for the next 1.5 seconds. The duration of the detection is refreshed as the target moves.

Nighthawk gains bonus attack speed while in combat with a detected enemy, and gains bonus movement speed while moving toward a detected enemy champion.

Empowered: Catch the Wind continues beyond the maximum range as a wave, detecting all units hit along the way.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
  • Cooldown: 14 / 13 / 12 / 11 / 10
  • Range:
1300

Notes:

  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.

R
Ability
Targeting Affects

Notes:

Strategy

Development

EvelynnSquare Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion, but I'm currently in a bit of a rut and though I'd ask for help!

I'm going to call him Nighthawk as a placeholder, although I'm not attached to it.

I'm thinking more along the lines of Man-Bat in appearance. My friend proposed the Ci is for official champions only., "If Nighthawk buys Sunfire Cape, he will sparkle". Just because.

I want him to feel stronger the lower health he is - have things that scale with his missing health, and such. Until I finalize the kit, he'll probably have lots of "his missing health" scalings (which might not be a problem, but I have no intent for all his abilities to scale like this in the end).

P.S. VladimirSquare Vladimir is a hemomancer.

His general theme is an assassin/ambush champion, and so I feel he needs something with a Kha'Zix Unseen Threat feel. When it came down to it, I couldn't decide between Unseen Predator and Shadow Walk. I want this champion to have an innate ambush mechanic - but I don't know if I want to confine it to brush, or whether he should innately stealth like EvelynnSquare Evelynn.

Previous Abilities

  • Innate: While in brush, Nighthawk's next attack gains bonus attack range and will cause the attack to grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. This effect can only occur once every 9 seconds. This is not affected by cooldown reduction, but will refresh at double speed if Nighthawk is unseen. This bonus lingers for ~0.5 seconds after leave the brush.
  • Innate: After using an ability, Nighthawk stealths into the night for 4 seconds. Nighthawk's next attack from stealth gains increased range and will grab his target. This attack deals bonus damage based on Nighthawk's missing health and heals him for 80% of the damage dealt. Nighthawk can only trigger this effect once every 15 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk remains unseen by his enemy.
  • Innate: Nighthawk stealths into the night, only being seen by nearby enemy champions (within 700 range) or true sight. While stealthed, Nighthawk's basic abilities are enhanced. Nighthawk retains the ability to trigger the enhanced effects for ~0.5 seconds after breaking stealth. Taking damage or dealing damage reveals Nighthawk for 6 seconds.

Previous Kit

I
Apex Predator
Ability
Targeting Affects

After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to cast an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available.

The cooldown on Apex Predator will refresh at double speed while Nighthawk is not visible.

  • Static Cooldown: 12

Notes:

  • While stealthed, Nighthawk's screen will darken similar to how allies experience NocturneSquare Nocturne's Paranoia.
  • The cooldown begins after the stealth has finished.
  • Like with the Ci is for official champions only. mechanic, Nighthawk can "double up" abilities.
    • I'm currently undecided if to keep this.
  • The conditions of "not visible" is the same as Kha'ZixSquare Kha'Zix's Unseen Threat - sitting in brush, fog of war, etc.

Q
Go For The Jugular
Ability
Targeting Affects

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

Apex Predator: Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230
  • Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
  • Cooldown: 6
  • Range:
325

Notes:

  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after SkarnerSquare Skarner's Impale.
  • Unlike Rocket Grab and Dredge Line, Nighthawk's grab instantly relocates the target - similar to Ci is for official champions only. abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with RengarSquare Rengar's Unseen Predator.

W
One Fell Swoop
Ability
Targeting Affects

Active: Nighthawk pounces forward, dealing physical damage to enemies he passes over. Nighthawk stops upon colliding with an enemy champion or terrain.

Apex Predator: One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second cast will behave like the standard version.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
  • Cooldown: 22 / 20 / 17 / 16 / 14
  • Range:
825

Notes:

  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • One Fell Swoop will not break stealth until Nighthawk touches down, although he will leave a visible blur particle.

E
Echo Location
Ability
Targeting Affects

Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.

Apex Predator: Echo Location is considerably wider and travels the full length of the map, revealing all enemy champions hit.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
  • Cooldown: 14 / 13 / 12 / 11 / 10
  • Range:
1100 / Global

Notes:

  • The widths are comparable to Ci is for official champions only. and Ci is for official champions only..
  • I am undecided if this ability should break stealth or not.
  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.

R
Blood Frenzy
Ability
Targeting Affects

Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.

The target is slowed by 70% for the duration, which decays over a further second after the effect ends.

  • Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
  • Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
  • Cooldown: 90 / 80 / 70
  • Range:
600

Notes:

  • Nighthawk's target loses the ability to target Nighthawk.
  • "Bind" causes Nighthawk to follow his target - like the reverse of SkarnerSquare Skarner's Impale, or like FizzSquare Fizz's Chum the Waters. Nighthawk is considered to be channeling for the duration of the ability, and can be stunned - similar to WarwickSquare Warwick's Infinite Duress.
  • As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
  • This ability is classified as leashed damage over time, and cannot be removed by Template:Si or Ci is for official champions only..
  • This skill is intended to feel similar to Ci is for official champions only.'s Sadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.

Trivia

Patch history

Gallery

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