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Nairu

the Bringer of Destruction

ChampionSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
SilentSilverSlash
Juggernaut Large

Juggernaut

Enforcer Large

Enforcer

Melee role

Melee

1 Growth 18
Health 597 (+92) 2161
Health regen. 10 (+0.87) 24.8
fury
Attack Damage 56 (+4) 124
Attack Speed 0.625 (+2.3%) 39.7%
Armor 26 (+3.8) 90.6
Magic Resist. 32 (+1.34) 54.8
Attack Range 175
Mov. Speed 340

Nairu the Bringer of Destruction is... the best champion ever.

Nairu, the Bringer of Destruction
  • Male
  • Demon
Lay the world bare!
Lore:
Quotes:


Abilities

I
Bringer of Destruction
BoD
Targeting Affects Damage
No Target Enemy Units Physical

Innate: When Nairu takes lethal damage he releases a blast of destructive energy dealing 100 - 440 (based on level) (+20% health lost last 5 seconds.) physical damage. If the blast kills at least one enemy champion Nairu is put into a Stasis icon stasis for 4 seconds, regenerating 5% / 7.5% / 20% maximum health (+300% base AD) health over the duration for each champion killed.

Fury of the Battle: Whenever Nairu deals damage, he gains 3 / 5 / 7 fury with abilities granting twice that amount up to 100. Nairu gains 3% / 5% / 7% lifesteal per 20 fury he has. If Nairu has not dealt damage in 8 seconds he loses 5 fury each second.

  • Static Cooldown: 225 / 150 / 90
  • Range: 375

Notes:

Q
Staggering Blow
Hyper Debuff
Targeting Affects Damage
Self Physical/True

Active: Causes Nairu's next basic attack within 5 second to deal bonus physical damage and staggering the target and all enemies in a 90⁰ cone behind it for 6 seconds.

Staggered units are Slow icon slowed and take physical damage based upon their current health for every 100 units they move. If a staggered unit moves 1200/1100/1000/900/800 units they are Root icon immobilized for 1.5 seconds and take bonus true damage.

  • bonus physical damage: 5 / 15 / 25 / 35 / 45 (+20% AD)
  • slow per 100 units: 2 / 3.5 / 5 / 6.5 / 8%
  • physical damage per 100 units: 1 / 1.5 / 2 / 2.5 / 3% target's current health
  • maximum movement damage: 12 / 16.5 / 20 / 22.5 / 24% target's current health
  • true damage: 20 / 40 / 60 / 80 / 100 (+25% AD) (+75% AP)
  • Cooldown: 10/9.5/9/8.5/8
  • Range: 400

Notes:

W
Burning Wasteland
BurningWasteland
Targeting Affects Damage
auto targeted enemy units magic

Active: Nairu creates a zone of burning land in an area around him for 8 seconds.

Enemies standing on the burning land take magic damage every second and suffer Grievous Wounds icon reduced healing.

  • Magic damage per second: 30 / 45 / 60 / 75 / 90 (+15% AD)
  • total magic damage: 240 / 360 / 480 / 600 / 720 (+120% AD)
  • Cooldown: 24/23/22/21/20
  • Cost: 20 FURY
  • Range: 800

Notes:

E
Crushing Descent
Destruction
Targeting Affects Damage
Target Location Enemy Units Physical

Active: Nairu becomes a blast of energy which then descends from the sky dealing physical damage and leaving a crater on the site of impact for a short duration.

The crater Slow icon slows all enemy units standing on it by 50% and reduces the range of projectiles fired from within the crater.

  • Physical Damage: 50 / 75 / 100 / 125 / 150 (+65% AD) (+40% AP)
  • Crater duration: 6 / 7 / 8 / 9 / 10
  • Range reduction: 20 / 25 / 30 / 35 / 40%
  • Cooldown: 20/18/16/14/12
  • Cost: 30 FURY
  • Range: 950/450

Notes:

R
Decree of Devastation
Pillar of Flame
Targeting Affects Damage
No Target Enemy Units Physical

active: Nairu channels for 1.5 seconds releasing 3 waves of energy in a circle during this time. Each wave has different properties, damage and travel speed.

  • 1st wave Travels fast, Slow icon slowing them by an initial 10% increasing over 2 seconds. Lasting 3 seconds.
  • 2nd wave Travels at mediocre speed, healing Nairu for a percentage damage dealt.
  • 3rd wave Travels slowly, Stun icon stunning all enemies hit for 1 second.
The 3rd wave leaves behind a damaging field for 5 seconds, Slow icon slowing all units inside it by 15%.

  • maximum slow: 45 / 60 / 75%
  • 1st wave physical damage: 100 / 200 / 300 (+60% bonus AD)
  • 2nd wave physical damage: 200 / 300 / 400 (+80% bonus AD) (+75% AP)
  • 2nd Wave heal: 5 / 15 / 25% damage dealt
  • 3rd wave physical damage: 300 / 400 / 500 (+100 bonus AD) (+75% AP)
  • Zone damage per second: 20 / 35 / 50 (+15 / 20 / 25% bonus AD) (+20% AP)
  • total physical damage: 700 / 1175 / 1550 (+315 / 390 / 465% bonus AD) (+250% AP)
  • Cooldown: 120
  • Cost: 50 FURY
  • Range: 750

Notes:

Strategy

Development

Trivia

Patch history

Gallery

 

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