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Karma

the Enlightened One

KarmaSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Emptylord
Missing Role

Archaic

Mage Large

Mage

Missing Role

Rangetype

1 Growth 18
Health (+)
Health regen. (+)
Mana (+)
Mana Regen. (+)
Attack Damage (+)
Attack Speed (+%)
Armor (+)
Magic Resist. (+)
Attack Range
Mov. Speed

Karma the Enlightened One is... the best champion ever.

Abilities

  • Now utilizes Flow instead of Mana.
  • Goals:
    • Karma is the Sacrificial Enchanter - using her own health to spare her allies.
    • Karma now bonds with her allies once more and possess a shield bomb that promotes aggressive positioning.
    • Karma's ultimate now has more of an ultimate power-spike through a secondary gating mechanic, rather than being available from 0:00 and consequently having the power of a basic ability.
  • Predicted Balance Issues:
    • Karma building tank to mitigate Gathering Fire and Focused Resolve, rather than AP to maximize on Soul Flare's recovery. Maximum-health based energy generation prevents Health or Resistance purchases, although Warmog's might still be desirable.
    • Gathering Fire and Soul Flare could become too binary, with a suceeding Karma constantly out-healing the cost of her kit while a behind Karma never heals enough.
    • Following on from above: Soul Flare might be used solely to undo damage and never for its awesome damage, making it so that damage never sticks to her. Perhaps the heal should scale with enemies hit?
I
Gathering Fire
Ability
Targeting Affects

Innate: Karma gains 3 Flow for every 1% of her maximum health that she takes in damage, up to 100. OR

Innate: Karma gains 2 Flow for every 1% of her maximum health that she takes in damage. This is increased to 4 Flow for damage she takes through Focused Resolve.

Notes:

Should this exclude minion damage?

Q
Inner Flame
Ability
Targeting Affects

Active: Karma fires a burst of energy that detonates upon hitting an enemy, dealing 80 / 125 / 170 / 215 / 260 (+ 60% AP) magic damage to all nearby enemies. The radius of Inner Flame is increased based on her current Flow.

  • Cooldown: 7 / 6.5 / 6 / 5.5 / 5
  • Cost: No Cost

Notes:

W
Focused Resolve
Ability
Targeting Affects

Active: Karma forms a tether with the target ally for 3 seconds, as well as shielding herself by 50 / 65 / 80 / 95 / 110 (+ 20% AP). The shield is increased based on her current Flow.

While the tether holds, 75 % (+5% per 100 AP) of the damage her anchor would take is redirected to Karma.

  • Cooldown: 12
  • Cost: No Cost
  • Range: 800

Notes:

  • Redirected damage cannot exceed 100%, in the event that Karma exceeds 500 AP.
  • Damage is mitigated based on the target's resistances and then applied to Karma as true damage.

E
Defiance
Ability
Targeting Affects

Active: Karma surrounds the target ally or herself with a barrier that detonates if the target takes direct damage within the next 1.5 seconds, dealing 80 / 125 / 170 / 215 / 260 (+ 60% AP) magic damage to surrounding enemies and Slow icon slowing them by 80% that decays over 2 seconds.

  • Cooldown: 12 / 11 / 10 / 9 / 8
  • Cost: No Cost
  • Range: 800

Notes:

R
Soul Flare
Ability
Targeting Affects

Active: Karma focuses for 1 second and then unleashes all of her energy in a violent explosion that deals 75 / 200 / 325 / 450 (+ 150% AP) magic damage to surrounding enemies as well as restoring 150 (+ 150% AP) health. Karma can move during the delay but is gradually Slow icon slowed by 50% over the duration.

  • Cooldown: No Cooldown
  • Cost: 100 Flow
  • Range: 800

Notes:

  • Soulflare is available at level 1.
  • Energy is consumed on detonation and so isn't generated during the effect.

Development

In the initial concept art for Karma's relaunch, her fans were replaced with fricking DRAGON spirits. WHAT HAPPENED?!

Abilities

I am currently at an iterative stage of development.
Innate
I
Ability
Enlightenment
Karma's connection to Omoi and Kura strengthens with time, gaining an appropriate amplifier for her current stance based on time within that stance.
Ability
Prosperity
Karma's basic attacks are accompanied by Omoi, who ricochets off her target and falls in the direction of a nearby ally. Allies can catch Omoi to restore health.
Ability
Misfortune
Karma's basic attacks are accompanied by Kura, who lingers with her target for a short delay. The next champion basic attack to strike Kura's target will deal bonus magic damage.
Primary Ability

Most casters boast three different cast styles, with some noteworthy exceptions (Ahri, Ezreal, etc) and some less interesting exceptions (supposedly Cassiopeia). Karma original kit was a cone and two targeted abilities, which changed to a linear skillshot and two targeted abilities. I'm currently exploring a ground-target or PBAOE for her W and a targeted E, so a line of some description would be the most fitting to create variance. However, skillshots that benefit allies are few and far between... Lux's shield and Ezreal's attack speed haste?

Insert a boring skill shot ability here, like her current Q...

Trying to explore ways to have her dragon spirits be directly involved in the animation, I was imediately drawn to Inner Flame's icon and the notion of intertwining snakes, which then lead to me borrowing an idea I had for Janna's Zephyr.

Q
Ability
Dragon Dance
Karma has both dragon spirits arc forward to converge on a target location before continuing the flight back to Karma.
Ability
Omoi
Allies hit are healed, which can only occur once. Allies hit where the dragons collide are healed by a greater amount.
Ability
Kura
Enemies hit take magic damage, which can only occur once. Enemies hit in the area where the dragons collide are also slowed by 85%, which decays to 0% (+15% per 100 AP) over 2.5 seconds. The dragons travel over a wider area to reach closer targets, always travelling the same distance.

In fact, an ability that visually looks like her spirits swapping over could even be used as her shapeshifting ability - perhaps leaning more toward a shapeshifting similar to Rek'Sai's rather than other ultimate-tied shapeshifters. This could mean Karma has access to a heal in her offensive kit, but this switches her into her supportive kit, and vice verse.

Second Ability
W
Ability
Dragon's Roost
Karma enchants the target location. After 1.5 seconds, the area blooms.
Ability
Dragon's Roost
Karma enchants the surrounding location. After 1.5 seconds, the area blooms.
Ability
Inner Flame
Karma enchants an area around her. After 1.5 seconds, the area blooms.
Ability
Omoi
Allies within the area gain crowd control immunity and are hasted/healed when the effect ends.
Ability
Kura
Enemies within the area are slowed and/or shredded when the effect ends; and take damage and/or slowed when the effect ends.
Possible Ultimates
R
Ability
Mantra
After a brief delay, Karma reduces or increases the health of all nearby units to 50% of their maximum health.
Ability
Sanctum
Karma begins channeling for up to 4 seconds, rapidly reducing or increasing the health or all nearby units toward 50% of their maximum health.

Q
Dragon's Dance
Ability
Targeting Affects

Active: Karma has both dragon spirits arc forward to converge on a target location before continuing the flight back to Karma. The dragons travel over a wider arc to reach closer target locations, always travelling the same distance.

Omoi: Allies hit are healed, which can only occur once. Allies hit where the dragons collide are healed by a greater amount.

Kura: Enemies hit take magic damage, which can only occur once. Enemies hit in the area where the dragons collide are also slowed by 85%, which decays to 0% (+15% per 100 AP) over 2.5 seconds.

Notes:

W
Defiance
Ability
Targeting Affects

Active: Karma has her dragon spirits swirl as a maelstrom around her for 0.75 seconds, granting crowd control immunity to surrounding allied champions and Disarm iconSilence icon pacifying surrounding enemies. When the dance resolves, Karma switches her active Dragon Spirit and performs an additional effect based on her now-active Dragon Spirit.

Omoi: Allies gain bonus movement speed for 2.5 seconds.

Kura: Enemies take magic damage.

Notes:

E
Inspire
Ability
Targeting Affects

Omoi - Active: Karma shields the target ally for the next 4 seconds. For every 1 damage dealt to the shield, 1 magic damage is dealt to all enemies within a 375-unit radius.

Kura - Active: Karma curses the target enemy for the next 4 seconds. For every 1 damage dealt to the cursed target, all allies within a 375-unit radius restore 1 health.

  • Shield/Curse Strength: 80 / 110 / 140 / 170 / 200 (+50% AP)

Notes:

  • The curse discolors a portion of the target's current health.

I
Prosperity / Misfortune
Ability
Targeting Affects

Passive: Karma is accompanied by Ionia's Twin Dragon spirits, Omoi and Kura, that represent the duality in all things.

Omoi: Karma's basic attacks are accompanied by Omoi, who ricochets off her target and falls in the direction of a nearby ally. Allies can catch Omoi to restore health.

Misfortune: Karma's basic attacks are accompanied by Kura, who lingers with her target for a short delay. The next champion basic attack to strike Kura's target will deal bonus magic damage.

Notes:

Q
Dragon Dance
Ability
Targeting Affects

Active: Karma has both dragon spirits arc forward to converge on a target location before continuing the flight back to Karma. The dragons travel over a wider arc to reach closer target locations, always travelling the same distance.

Omoi: Allies hit are healed, which can only occur once. Allies hit where the dragons collide are healed by a greater amount.

Kura: Enemies hit take magic damage, which can only occur once. Enemies hit in the area where the dragons collide are also slowed by 85%, which decays to 0% (+15% per 100 AP) over 2.5 seconds.

Notes:

W
Roost
Ability
Targeting Affects

Active: Karma enchants the target location. After 1.5 seconds, the area blooms.

Omoi: Allies within the area gain crowd control immunity. When the effect ends, allies gain bonus movement speed for 2.5 seconds.

Kura: Enemies within the area are slowed. When the effect ends, enemies take magic damage.

Notes:

E
Defiance
Ability
Targeting Affects

Omoi - Active: Karma shields the target ally for the next 4 seconds. For every 1 damage dealt to the shield, 1 (magic?) damage is dealt to all enemies within a 375-unit radius.

Kura - Active: Karma curses the target enemy for the next 4 seconds. For every 1 damage dealt to the cursed target, all allies within a 375-unit radius restore 1 health.

  • Shield/Curse Strength: 80 / 110 / 140 / 170 / 200 (+50% AP)

Notes:

  • The curse discolors a portion of the target's current health.

R
Duality
Ability
Targeting Affects

Toggle: Karma switches between Omoi and Kura, which shifts the focus of Karma's abilities between supporting her allies and devastating her enemies.

Notes:

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