This rework is inspired by Katana from Infinite Crisis, whose core mechanic allows for vast assortment of reactionary combos that flow together seamlessly to capture Fiora's identity as an exceptionally adept fencer. While remaining an agile champion, Fiora now utilizes a low cooldown long step (aka dash) rather than a speed boost - allowing her exceptional repositioning in fights.
Thrown in for good measure: I've also proposed a new ultimate ability. I explored a new ultimate for two reasons:
I've always felt her current ultimate fails to shine next to Alpha Strike.
The reworked kit has a "Blade Waltz" vibe to it such that her ultimate should do something different.
Fiora, the Grand Duelist
I long for a worthy opponent.
Fiora, Demacia's most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world’s acknowledgement of her mastery.
Innate: Fiora tracks her last two uses of Slash and/or Feint. For each tracked Slash, Fiora gains 5 (+10% bonus AD) attack damage and for each stored Feint she gains 5% life steal.
Active: Fiora slashes with her blade dealing physical damage to all enemies in a 100º cone.
Active: Fiora will parry all damage for the next 0.75 seconds (excluding towers). If Fiora parries at least one source of damage from a champion or large monster, her next within 3.5 seconds will pacify her target for 0.75 seconds.
WQ - Fleche
ActivE: Fiora thrusts forward with her sword, dealing physical damage to all enemies in a line and causing them to bleed for additional physical damage over the next 3 seconds. Basic attacks against bleeding enemies will extend the duration by 1 second, up to 3 bonus seconds.
Active: Fiora dashes to the target enemy champion and becomes untargetable for a short duration as she performs a series of 5 attacks, blinking to random nearby champions for each attack. Strikes beyond the first against an individual enemy will deal only 40% damage. The final strike will return Fiora to her initial target.
Active: Fiora disappears into a storm of steel, dealing periodic physical damage to all enemies in the area surrounding her for the next 2 seconds. 「 Enemies within the area are also slowed by 20% and will be knocked up for 0.75 seconds when the effect ends. 」「 The damage is greater toward the edge of the area and the boundary is impassible. 」