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Nostrilla the Bogey Shaman is a melee support.

Lore[]

Abilities[]

I
Creeping Frost
Ability
Targeting Affects

Whenever an enemy is damaged by Nostrilla's abilities their attack damage reduced by 15% for 5 seconds and movement speed slowed by 7% for 2.5 seconds. The slow decays over the duration and will stack up to 45%.

Notes:

Q
Soul Drain
Ability
Targeting Affects

Active: Nostrilla smashes her target, dealing her total attack damage as physical damage and briefly silencing them for 0.5 seconds. This will apply on-hit effects and Creeping Frost.

This attack forms a tether with her target for 5 seconds. While the tether persists, Nostrilla deals magic damage to her target every second and gains an aura that replenishes the mana of nearby allied champions. Each instance of damage will trigger Creeping Frost.

While tethered to her target, Nostrilla cannot autoattack and her movement speed is slowed by 20%.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+40% AP) per second
  • Mana Replenish: 24 / 36 / 48 / 60 / 72 per second
  • Leash Range: 850
  • Area Radius: 325
  • Cooldown: 10 / 9 / 8 / 7 / 6
  • Cost: 60 mana
  • Range:
225

Notes:

W
Avalanche
Ability
Targeting Affects

Active: Nostrilla draws an arch with her scepter, rupturing the ground in a wave that travels outward. The wave of churning ice briefly knocks-up and damages enemies caught in its path. Upon reaching the target range, the wave forms an curved wall of impassible terrain that remains for 5 seconds.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+65% AP)
  • Max Width: 400 / 500 / 600 / 700 / 800
  • Cooldown: 23 / 20 / 17 / 14 / 11
  • Cost: 60 mana
  • Range:
1000 (varying)

Notes:

In this version, Nostrilla's healing ability is part of Circle of the Ancestors and Frostbane deals damage.

E
Circle of the Ancestors
Ability
Targeting Affects

Active: Nostrilla calls upon the spirits to ravage the target 1000-radius area for 8 seconds, slowing enemy movement speed by 20% and reducing their armour and magic resist.

Additionally, allies within the mist will restore health whenever an enemy dies within the mist. The health restored is doubled for champions and large monsters.

  • Shred: 15 / 20 / 25 / 30 / 35
  • Heal: 40 / 60 / 80 / 100 / 120 (+25% AP)
  • Cooldown: 15
  • Cost: 60 mana
  • Range:
900

Notes:

R
Frostbane
Ability
Targeting Affects

Active: Nostrilla places a curse on all enemies in the target 350-radius area for 7 seconds. Allied champions deals bonus damage to cursed enemies.

Each consecutive trigger of Frostbane against a cursed enemy will deal 10% less bonus damage than the last.

  • Bonus Magic Damage: 40 / 70 / 100 (+ 35% AP)
  • Maximum Damage (∞ HITS): 400 / 700 / 1000 (+ 350% AP) per enemy
  • Cooldown: 145 / 120 / 95
  • Cost: 120 mana
  • Range:
700

Notes:

  • This additional damage is counted as the ally's damage and it will benefit from their magic penetration.

In this version, Frostbane is Nostrilla's healing ability. Circle of the Ancestors now pseudo-steals the armor and magic resistance shredded.

E
Circle of the Ancestors
Ability
Targeting Affects

Active: Nostrilla calls upon the spirits to ravage the target 1000-radius area for 8 seconds, slowing enemy movement speed by 20% and reducing their armour and magic resist. Additionally, Nostrilla gains bonus armor and magic resistance that is increased for every enemy champion within the mist.

  • Shred: 15 / 20 / 25 / 30 / 35
  • Armor & Magic Resistance: 20 / 25 / 30 / 35 / 40
  • Bonus Per Champion: 10 / 12.5 / 15 / 17.5 / 20
  • Cooldown: 15
  • Cost: 60 mana
  • Range:
900

Notes:

R
Frostbane
Ability
Targeting Affects

Active: Nostrilla places a curse on all enemies in the target 350-radius area for 7 seconds. Allied champions will restore health whenever they deal damage to a cursed enemy. Nostrilla can trigger Frostbane.

Each consecutive trigger of Frostbane an individual ally makes against any enemy will restore 20% less health than the last.

  • Health Restored: 40 / 70 / 100 (+ 35% AP)
  • Maximum Heal (∞ HITS): 200 / 350 / 500 (+ 175% AP) per ally
  • Cooldown: 145 / 120 / 95
  • Cost: 100 mana
  • Range:
700

Notes:

  • Only successful heals (i.e. triggered when not at full health) will cause subsequent heals to diminish.

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