Suggestion Wiki
Advertisement

Statistics
Health 527.72 (+79) Attack damage 51.088 (+2.85)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3.33%)
Mana 231.8 (+35) Armor 21.212 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 600 Mov. speed 325

Abilities[]

  • Basic Attack Missile Speed: 2500
Frost Shots
Frost Shot

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Slow icon slowing them by 5 − 35 (based on level)% for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Total Damage: 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD


Ability Details
Frost Shots is an offensive buff.
  • Frost Shots Frost Shots does not apply spell effects.
  • Banshee's Veil item Spell shields will block Frost Shots' Frost Shots' slow, but not the bonus damage.

Additional Information:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows can't trigger it.
  • Ashe's empowered attacks (even with no bonus crit chance or damage) are classified as critical strikes for gameplay purposes and will trigger effects such as Template:Mi4 and Template:Mi4. [2]
    • PENDING FOR TEST: As such, it is also not applied by Runaan's Hurricane Runaan's Hurricane.
  • Here are examples on the behaviour of Frost Shot's bonus damage:[3] Simply add the following to the base 110% AD for the total damage.
    • Infinity Edge Infinity Edge will add 30% AD bonus damage - 20 ×  (1Template:Plus0.5).
    • Adding a Phantom Dancer Phantom Dancer increases the aforementioned to 82.5% AD bonus damage - 55 ×  (1Template:Plus0.5).
    • With 100% critical strike chance and Infinity Edge's Infinity Edge's bonus critical damage, you will deal 150% AD bonus damage 100 ×  (1Template:Plus0.5).
    • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge's Infinity Edge's bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (10Template:Plus (100 × (1Template:Plus0.5) ×  (1Template:Plus 0.4551)) instead of 205.51% (10Template:Plus (100 × (1Template:Plus0.9551).
  • Statikk Shiv Statikk Shiv will 110 + (CritChance ×  (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley Volley or Enchanted Crystal Arrow Enchanted Crystal Arrow before engaging if you plan on using this item.
Ranger's Focus
COST: 50 Mana
COOLDOWN: 18
Ranger's Focus

Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she Slow icon slows an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus Focus stacks and gains bonus attack speed and increases Frost Shot Frost Shot's Slow icon slow strength by 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

If Ashe has 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's basic attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shots Frost Shots and benefits from life steal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」


Ability Details
Ranger's Focus is offensive buff that will also modify Ashe's attacks with sufficient passive stacks.

Additional Information:

  • The multi-attack effect is similar to Lightslinger Lightslinger and Double Strike Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane Runaan's Hurricane and Ci is for official champions only.) five times is intentional behavior. [4] Note that Pix's cannot attack more than twice per second.
    • PENDING FOR TEST On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
    • PENDING FOR TEST Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
  • As with Headshot Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry will damage structures.
Volley
RANGE: 1200
COST: 50 Mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
Volley

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus Focus for every unique enemy hit.


Ability Details
Volley fires 9 linear, colliding skill shots in a cone.
  • Projectile Speed: 2000
  • MISSILE WIDTH: 20
  • Applies spell effects as an area of effect ability.
    • Hextech Revolver item Spell vamp is reduced to one-third effectiveness.
    • Rylai's Crystal Scepter Rylai's Crystal Scepter will apply a 15% slow.
  • Banshee's Veil item Spell shields will block the ability.
  • This ability is considered to be a projectile for Unbreakable Unbreakable and Wind Wall Wind Wall.
Hawkshot
RANGE: Global
STATIC COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.


Ability Details
Hawkshot's is a ground-targeted area of effect ability.
  • This ability is considered to be a projectile for Unbreakable Unbreakable and Wind Wall Wind Wall.

Additional Information:

  • Hawkshot grants standard sight, which does not reveal stealthed units.
Enchanted Crystal Arrow
RANGE: Global
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)


Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.
  • Projectile Speed: 1600.
  • Applies spell effects as an area of effect ability.
    • Hextech Revolver item Spell vamp is reduced to one-third effectiveness.
    • Rylai's Crystal Scepter Rylai's Crystal Scepter will apply a 15% slow.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item Spell shields can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening.
  • This ability is considered to be a projectile for Unbreakable Unbreakable and Wind Wall Wind Wall.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

  • Basic Attack Missile Speed: 2500
I
Frost Shots
Ability
Targeting Affects Damage
Passive Enemies Physical

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Slow icon slowing them for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

  • Slow: 5 − 35 (based on level)%
  • Damage: 110 + (%Critical Chance ×  (1 + Bonus Critical Damage)) %AD

Notes:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage.
  • Ashe's empowered attacks (even with no bonus crit chance or damage) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor. As such, it is also not applied by Runaan's Hurricane Runaan's Hurricane.
  • Statikk Shiv Statikk Shiv will 110 + (CritChance ×  (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley Volley or Enchanted Crystal Arrow Enchanted Crystal Arrow before engaging if you plan on using this item.

Q
Ranger's Focus
Ability
Targeting Affects Damage
Passive / No Target Self / Enemies Physical

Passive: Ashe gains a stack of Focus Focus for 4 seconds whenever she Slow icon slows an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus Focus stacks and gains bonus attack speed and increases Frost Shot Frost Shot's Slow icon slow strength by 20% for 4 seconds.

If Ashe has 5 stacks of Focus Focus on activation, Ranger's Focus will also cause each of Ashe's autoattack

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

  • Cooldown: 18
  • Cost: 50 Mana

Notes:

  • The multi-attack effect is similar to Lucian OriginalSquare  Lightslinger Lightslinger and Master Yi OriginalSquare  Double Strike Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane Runaan's Hurricane and Ci is for official champions only.) five times is intentional behavior. [5] Note that Pix's cannot attack more than twice per second.
    • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
    • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
  • As with Headshot Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry will damage structures.

W
Volley
Ability
Targeting Affects Damage
Target Direction Enemies Physical

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus Focus for every unique enemy hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
  • Projectile Speed: 2000
  • MISSILE WIDTH: 20
  • Cooldown: 12 / 10 / 8 / 6 / 4
  • Cost: 50 Mana
  • Range:
1200

Notes:

E
Hawkshot
Ability
Targeting Affects
Target Location Area

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.

  • Static Cooldown: 5
  • Range:
Global

Notes:

  • Hawkshot grants sight

R
Enchanted Crystal Arrow
Ability
Targeting Affects Damage
Target Direction Enemies Magical

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)
  • Projectile Speed: 1600
  • Cooldown: 100 / 90 / 80
  • Cost: 100 Mana
  • Range:
Global

Notes:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

References[]

Advertisement