UnknownThe Best Champion is... the best champion ever.
Abilities[]
I
Bringer of Destruction
Targeting
Affects
Damage
No Target
Enemy Units
Physical
Innate: When Nairu takes lethal damage he releases a blast of destructive energy dealing <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: Lua error: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="100☂120☂140☂160☂180☂200☂220☂240☂260☂280☂300☂320☂340☂360☂380☂400☂420☂440☂1☂2☂3☂4☂5☂6☂7☂8☂9☂10☂11☂12☂13☂14☂15☂16☂17☂18" data-label1="Level" data-displayformula="80+(20 × level)" data-values1="☂" >100 − 440 (based on level) (+20% health lost last 5 seconds.) physical damage. If the blast kills at least one enemy champion Nairu is put into a stasis for 4 seconds, regenerating 5% / 7.5% / 20% (based on level) maximum health(+300% base AD) health over the duration for each champion killed.
Fury of the Battle: Whenever Nairu deals damage, he gains 3 / 5 / 7 (based on level) fury with abilities granting twice that amount up to 100. Nairu gains 3% / 5% / 7% (based on level) lifesteal per 20 fury he has. If Nairu has not dealt damage in 8 seconds he loses 5 fury each second.
Static Cooldown:225 / 150 / 90 (based on level)
Range:
375
Notes:
Q
Staggering Blow
Targeting
Affects
Damage
Self
Physical/True
Active: Causes Nairu's next basic attack within 5 second to deal bonus physical damage and staggering the target and all enemies in a cone behind it for 6 seconds.
Staggered units take physical damage based upon their current health and are slowed by 5% for every 100 units they move. If a staggered unit moves 800 units they are immobilized for 1.5 seconds and take bonus true damage.
Active:Nairu becomes a blast of energy which then descends from the sky dealing physical damage, knocks up enemies hit for 0.5s and leaving a crater on the site of impact for 6 seconds.
The crater slows all enemy units standing on it by 50% and reduces the range of projectiles fired from within the crater.
active:Nairu channels for 6 seconds releasing 3 waves of energy in a circle during this time. Each wave travels slower than the last has different properties and damage.
First wave Travels 1050 units a second, slowing them by an initial 10% increasing over 3 seconds.
Second wave Travels 850 units a second, healing Nairu for a 25% of the damage dealt.
Third wave Travels 500 units a second, stunning all enemies hit for 1 second.
The third wave leaves behind a damaging field for 5 seconds, slowing all units inside it by 15%.