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Unknown The Best Champion is... the best champion ever.


Abilities[]

I
Bringer of Destruction
BoD
Targeting Affects Damage
No Target Enemy Units Physical

Innate: When Nairu takes lethal damage he releases a blast of destructive energy dealing <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: Lua error: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="100☂120☂140☂160☂180☂200☂220☂240☂260☂280☂300☂320☂340☂360☂380☂400☂420☂440☂1☂2☂3☂4☂5☂6☂7☂8☂9☂10☂11☂12☂13☂14☂15☂16☂17☂18" data-label1="Level" data-displayformula="80+(20 × level)" data-values1="☂" >100 − 440 (based on level) (+20% health lost last 5 seconds.) physical damage. If the blast kills at least one enemy champion Nairu is put into a Stasis icon stasis for 4 seconds, regenerating 5% / 7.5% / 20% (based on level) maximum health (+300% base AD) health over the duration for each champion killed.

Fury of the Battle: Whenever Nairu deals damage, he gains 3 / 5 / 7 (based on level) fury with abilities granting twice that amount up to 100. Nairu gains 3% / 5% / 7% (based on level) lifesteal per 20 fury he has. If Nairu has not dealt damage in 8 seconds he loses 5 fury each second.

  • Static Cooldown: 225 / 150 / 90 (based on level)
  • Range:
375

Notes:

Q
Staggering Blow
Hyper Debuff
Targeting Affects Damage
Self Physical/True

Active: Causes Nairu's next basic attack within 5 second to deal bonus physical damage and staggering the target and all enemies in a cone behind it for 6 seconds.

Staggered units take physical damage based upon their current health and are Slow icon slowed by 5% for every 100 units they move. If a staggered unit moves 800 units they are Root icon immobilized for 1.5 seconds and take bonus true damage.

  • bonus physical damage: 5 / 15 / 25 / 35 / 45 (+20% AD)
  • physical damage per 100 units: 1 / 1.5 / 2 / 2.5 / 3% target's current health
  • maximum movement damage: 8 / 12 / 16 / 20 / 24% target's current health
  • true damage: 20 / 40 / 60 / 80 / 100 (+25% AD) (+75% AP)
  • Cooldown: 10/9.5/9/8.5/8
  • Cost: +15 FURY
  • Range:
300

Notes:

Reapplying Staggering blow refreshes the duration but does not affect remaining distance to root.

W
Burning Wasteland
BurningWasteland
Targeting Affects Damage
auto targeted enemy units magic

Active: Nairu creates a zone of burning land in an area around him for 8 seconds.

Enemies standing on the burning land take magic damage every second and suffer Grievous Wounds icon reduced healing.

Nairu Generates 4/6/8/10/12 fury per second while standing on the burning ground.

  • Magic damage per second: 30 / 45 / 60 / 75 / 90 (+15% AD)
  • total magic damage: 240 / 360 / 480 / 600 / 720 (+120% AD)
  • Cooldown: 24/23/22/21/20
  • Cost: 20/30/40/50/60 FURY
  • Range:
300

Notes:

E
Crushing Descent
Destruction
Targeting Affects Damage
Target Location Enemy Units Physical

Active: Nairu becomes a blast of energy which then descends from the sky dealing physical damage, Airborne icon knocks up enemies hit for 0.5s and leaving a crater on the site of impact for 6 seconds.

The crater Slow icon slows all enemy units standing on it by 50% and reduces the range of projectiles fired from within the crater.

  • Physical Damage: 50 / 75 / 100 / 125 / 150 (+150% AD) (+40% AP)
  • Range reduction: 20 / 25 / 30 / 35 / 40%
  • Cooldown: 24/22/20/18/16
  • Cost: 30 FURY
  • Range:
150/450

Notes:

R
Decree of Devastation
Pillar of Flame
Targeting Affects Damage
No Target Enemy Units Physical

active: Nairu channels for 6 seconds releasing 3 waves of energy in a circle during this time. Each wave travels slower than the last has different properties and damage.

  • First wave Travels 1050 units a second, Slow icon slowing them by an initial 10% increasing over 3 seconds.
  • Second wave Travels 850 units a second, healing Nairu for a 25% of the damage dealt.
  • Third wave Travels 500 units a second, Stun icon stunning all enemies hit for 1 second.
The third wave leaves behind a damaging field for 5 seconds, Slow icon slowing all units inside it by 15%.

  • maximum slow: 45 / 60 / 75%
  • first wave physical damage: 100 / 200 / 300 (+60% bonus AD)
  • second wave physical damage: 200 / 300 / 400 (+80% bonus AD) (+75% AP)
  • third wave physical damage: 300 / 400 / 500 (+100 bonus AD) (+75% AP)
  • Zone damage per second: 20 / 35 / 50 (+15 / 20 / 25% bonus AD) (+20% AP)
  • total physical damage: 700 / 1175 / 1550 (+315 / 390 / 465% bonus AD) (+250% AP)
  • Cooldown: 120
  • Cost: 50 FURY
  • Range:
550

Notes:

Strategy[]

Development[]

Trivia[]

Patch history[]

  • 24th october 2019
    • Changed Staggering Blow slow to 5% at each rank from 2/3.5/5/6.5/8% and reduced distance for root to 800 at all ranks from 1200/1100/1000/900/800
    • Staggering Blow Now generates 15 fury as a cost, up from 0.
    • Burning Wasteland cost increased to 20/30/40/50/60 fury from 20.
    • Nairu now generates bonus fury while standing on the wasteland
    • Reduced Crushing Descent range from 950 -> 150
    • Reduced crater duration to 6 at all ranks from 6/7/8/9/10
    • Now briefly knocks up enemies on impact.
    • Increased Crushing Descent AD ratio to 150% from 65%
    • Increased cooldown to 24/22/20/18/16 from 20/18/16/14/12
    • Decree of Devastation range reduced from 850 to 550
    • Slow growth reduced to 3 seconds from 2 (still 3 second slow duration)


Gallery[]

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