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Elise

the Spider Queen

EliseSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Emptylord
Mage Large

Mage

Missing Role

Rangetype

1 Growth 18
Health Unchanged
Health regen. Unchanged
Mana Unchanged
Mana Regen. Unchanged
Attack Damage 6
Attack Speed Unchanged
Armor Unchanged
Magic Resist. Unchanged / Scales
Attack Range 575 / 125
Mov. Speed N/A

Elise the Spider Queen is a shapeshifter, capable of switching between a ranged mage and a melee assassin on a whim. Originally concepted over three years ago, Elise proved to be a challenging champion to fully realize. Finally coming together as a transform champion, Elise has the ability to assume the form of either a regal mage or a deadly spider assassin. Like all transform champions, successfully playing Elise involves balancing two distinct kits. More than any of her counterparts, however, the Spider Queen's two forms embody distinct, but complimentary roles. Unlike Jayce, whose kit emphasizes flowing smoothly between ranged and melee skillsets, or Nidalee, who uses her cougar mobility to split push and create distance for her long ranged attacks, Elise's two ability sets separate definitively into mage and assassin roles.

Unfortunately, her initial release saw her over-tuned and after a long series of nerfs to her damage, mobility and durability - she's been left in a spot where she's almost exclusively played as a tank.

Lore

Elise, the Spider Queen
  • Shadow Isles
I will take them all to a better place.
Lore:
Spider Queen by TheBastardSon

The above art is not of Elise, but is representative of how she could look if her two forms were fused. Artwork by TheBastardSon.

Elise's entrancing beauty and grace conceal the pitiless, black heart of a deadly predator. With ruthless cunning, she lures the unsuspecting with promises of favor from the spider god. Having exchanged her humanity to become something far more sinister, Elise sacrifices the innocent to maintain her power and seemingly eternal youth. No one can fathom how many have been caught in her web, slain to feed her insatiable hunger.

Abilities

This rework embraces her new-found Fighter fandom. In this version, Elise does not transform and is always melee.

I
Neurotoxin
Ability
Targeting Affects Damage
Passive Enemy Units Magic

Elise's basic attacks deal 1 / 2 / 3 / 4 (+1% AP) as bonus magic damage for every 2.5% of her target's current health.

Notes:

  • Neurotoxin deals more damage against targets with a higher health percentage, for a maximum of 40 / 80 / 120 / 160 40% AP bonus magic damage against full health enemies.

Q
Venomous Bite
Ability
Targeting Affects Damage
Target Unit Enemy Units Magic

Active: Elise and her spiderlings lunge at her target for a venomous bite, dealing magic damage equal to a base amount plus 8% (+3% per 100 AP) of her target's missing health. Damage is capped against monsters.

  • Base Damage: 60 / 100 / 140 / 180 / 220
  • Monster Cap: 110 / 175 / 240 / 305 / 370
  • Cooldown: 6 seconds

Notes:

  • Venomous Bite cannot be used to cross walls or impassible terrain. This does not prevent the ability from dealing damage.
  • Venomous Bite will not go on cooldown if her target dies mid-dash, but her target dying will not cancel the dash.
  • The maximum damage listed includes the base damage.

W
Skittering Fenzy
Ability
Targeting Affects
Passive / No Target Enemies / Self

Passive: Elise and her spiderling's basic attacks apply stacks of webbing to their target for 3.5 seconds. Upon reaching 3 stacks, the target is stunned for 1 second. This cannot happen again on the same target for 8 seconds.

Active: Elise and her spiderlings gain massive bonus attack speed for 3 seconds. While active, Elise heals 4 (+4% AP) health when she or her spiderlings attack.

  • Bonus Attack Speed: 60 / 80 / 100 / 120 / 140 %
  • Cooldown: 12 seconds

Notes:

  • Targets will not generate stacks while immune.
  • Skittering Frenzy's stun immunity will apply to the stuns of any allied Elise (O.F.A.).
  • Unlike Braum's Concussive Blows, Elise does not need to first attack a target in order for her spiderlings to generate stacks.

E
Adhesive Webbing
Ability
Targeting Affects
Target Location Enemies

Active: Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse summoning two untargetable spiderlings for 8 seconds and coating all enemies in a wide area with web: slowing their movement speed by 99% that decays over 1 second and causing them to leaving behind a trail of webbing. Elise gains bonus movement speed and immunity to slows while on the webbing.

  • Bonus Movement Speed: 10 / 20 / 30 / 40 / 50 %
  • Spiderling Damage: 20 + (7.5 x level) (+10% AP)
  • Cooldown: 14 / 12 / 13 / 11 / 10 seconds

Notes:

  • Walls last for 4 minutes and Elise can have up to 4 at a time.
  • Spiderlings have the following attack priority:
    1. Enemy champion's Elise has damaged in the last 3.5 seconds
    2. Enemy champion's coated with webbing
    3. Elise's attack target
    4. Other enemies coated with webbing

R
Rappel
Ability
Targeting Affects
No Target Self

Active: Elise ascends into the air for up to 5 seconds, becoming untargetable as well as gaining unobstructed sight, the ability to ignore terrain and unit collision and 40% bonus movement speed. Elise gains the ability to cast Descend for the duration, which she can also trigger with an attack command. If Elise does not cast Descend, it will go off automatically directly beneath her after 5 seconds.

  • Cooldown: 150 / 110 / 80 seconds

Notes:

  • Unobstructed sight refers to the ability to see into brush and over terrain.
    • Rappel will not remove Paranoia, which reduces her sight radius.
  • The ability to ignore terrain collision does not extend to the edges of the map.
  • While using Rappel, Elise cannot attack, cast abilities, activate items nor use summoner spells.

R
Descend
Ability
Targeting Affects Damage
Target Location Enemies Magic

Active: Elise lunges at the target location, dealing magic damage to all enemies in an area on impact.

  • Magic Damage: 150 / 250 / 350 (+100% AP)
  • Damage Radius:
  • Range: Sight Radius (1300)

Notes:

  • Descend's range is equal to Elise's sight radius and will be reduced by sight-reduction effects.

This rework takes elements of the previous rework but attempts to reintroduce a playstyle more suited to a mage. In this version, Elise does not transform and is always ranged.

I
Cocoon
Ability
Targeting Affects Damage
Passive Enemy Units Magic

Elise and her spiderling's basic attacks apply stacks of webbing to their target for 3.5 seconds. Upon reaching 3 stacks, the target is stunned for 1 second. This cannot happen again on the same target for 8 seconds.

Notes:

  • Targets will not generate stacks while immune.
  • Cocoon's stun immunity will apply to the stuns of any allied Elise (U.R.F.).
  • Unlike Braum's Concussive Blows, Elise does not need to first attack a target in order for her spiderlings to generate stacks.

Q
Neurotoxin
Ability
Targeting Affects Damage
Target Unit Enemy / Spiderling Magic

Active - Enemy Target: Elise launches a blast of poison at the target enemy, dealing magic damage equal to a base amount plus 8% (+3% per 100 AP) of her target's current health. Damage is capped against monsters.

Active - Spiderling Target: Elise laces the target spiderling with poison, creating a venom-gorged Volatile Spiderling that chases down nearby enemies (prioritizing champions). Volatile spiderlings explode on contact with an enemy unit or after 3 seconds, dealing magic damage to all enemies in an area.

  • Base Damage: 60 / 100 / 140 / 180 / 220
  • Monster Cap: 110 / 175 / 240 / 305 / 370
  • Volatile Damage: 75 / 125 / 175 / 225 / 275 (+ 80% AP)
  • Cooldown: 6 seconds

Notes:

W
Spider Swarm
Ability
Targeting Affects
Target Location Enemies

Active: Elise places a spider nest at the target location that spawns a Spiderling every 6 seconds, up to a maximum of 3. Spiderlings will move to defend Elise while she is within 1300 units of the nest. Spiderlings are untargetable units that deal magic damage on their attacks.

Spider Swarm uses a stock system: Elise will periodically store a nest and can hold up to 2 nests. Elise can have a maximum of 4 nests on the field at any one time.

  • Spiderling Damage: 10 + (2.5 x level) (+10% AP)
  • Recharge Time: 90 / 75 / 60 / 45 / 30
  • Cooldown: 30 seconds

Notes:

  • Nests have 5 health and take 1 damage from champion basic attack and 5 damage from turret attacks.
  • Spiderlings have the following attack priority:
    1. Enemy champion's Elise has damaged in the last 3.5 seconds
    2. Elise's attack target
    3. Enemy champions damaging Elise
    4. Enemies attacking the nest
    5. The closest enemy to the nest
  • Nests grant sight over a moderate
  • Spiderlings cannot move more than 1300 units from its nest. This does not apply to Volatile Spiderlings.
  • Spiderlings will die 6 seconds after the death of their nest.

E
Adhesive Webbing
Ability
Targeting Affects
Target Location Enemies

Active: Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse coating all enemies in a wide area with web: slowing their movement speed by 85% that decays over 1 second and causing them to leaving behind a trail of webbing. Elise and her spiderlings gains bonus movement speed and immunity to slows while on the webbing.

  • Bonus Movement Speed: 10 / 20 / 30 / 40 / 50 %
  • Cooldown: 14 / 12 / 13 / 11 / 10 seconds

Notes:

  • Walls last for 4 minutes and Elise can have up to 4 at a time.

R
Pending
Ability
Targeting Affects

Active:

Notes:

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