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' ' is the best champion ever.

Lore

Abilities

Ebonmaw does not utilize mana and instead utilizes the secondary resource bar for his unique mechanic, Flow. Flow begins at 0 and caps at 100. If Ebonmaw has not taken damage in the last 3 seconds from an enemy champion, turret or neutral monster, he will begin accumulating Flow. Flow generates at a rate of 10 per second, which increases to a rate of 20 per second after 5 seconds. Taking damage will cause Ebonmaw to lose Flow: 5 from neutral minion attacks; 10 from non-periodic champion damage (abilities and attacks); and 20 from tower hits. While Ebonmaw's movement is impaired, Flow will decay at a rate of 5 per second.

I
Reign of Fire
Ability
Targeting Affects

Ebonmaw perpetually ignores unit collision. Additionally, he gains 1 flat movement speed for every point of Flow.

Notes:

Q
Embers
Ability
Targeting Affects

Active: For the next 5 seconds, Ebonmaw unleashes a torrent of fire that draws a 60-radius trail in front of him that lingers for 1.25 seconds. Enemies caught in the path take magic damage each second for 2 seconds. Continual exposure renews the damage.

  • MAGIC DAMAGE PER SECOND: 30 / 55 / 80 / 105 / 130 (+ 35% bonus AD)
  • TOTAL MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+70% bonus AD)
  • Cooldown: 10
  • Range:
500

Notes:

  • Embers will first prioritize Ebonmaw's most recent attack target. If Ebonmaw has not attacked a unit, Embers will target low health units - prioritizing champions over minions. Embers is limited to a 225º cone in the direction Ebonmaw is facing. It is mechanically similar to Evelynn OriginalSquare  Hate Spike Hate Spike, except ground-targeted instead of pass-through.
  • There is an air time between Embers targeting an enemy and striking the ground - as such, it is possible to outrun the trail.
  • This skill is thematically more impressive while Ebonmaw has his ultimate, Uplift, active.

W
Incendiary Spittle
Ability
Targeting Affects

Active: Ebonmaw spits a ball of fire at a target area, dealing magic damage over a 150-radius area if it collides with an enemy. If it does not strike an enemy, it will remain on the ground for 3 seconds and will explode if an enemy steps on it.

  • MAGIC DAMAGE: 20 / 40 / 55 / 70 / 85 (+ 80% bonus AD)
  • Cooldown: 3.5
  • Range:
875

Notes:

  • Essentially a Ci is for official champions only. that doesn't detonate unless it would actually damage an enemy.
  • Casting Incendiary Spittle again will not destroy any previous mines.

E
Slipstream
Ability
Targeting Affects

PASSIVE: Ebonmaw leaves a directional draft in his wake for 3.25 seconds, granting allies who follow its path bonus movement speed equal to half Ebonmaw's current Wings of Terror bonus, plus a percentage.

ACTIVE: Ebonmaw propels himself forward a short distance. The range of this ability is increased by 1% for every 1 Lift.

  • BONUS MOVEMEENT SPEED: 10 / 15 / 20 / 25 / 30 %
  • Cooldown: 11
  • Cost: 50% current Flow
  • Range:
550 - 1100

Notes:

  • The active will apply the passive seamlessly (unlike Ci is for official champions only. when Singed OriginalSquare Singed is knocked back).
  • The two components of the movement speed bonus are applied individually - the flat amount with other flat movement speed bonuses, and the percentile amount additively with other percentile bonuses.
  • Like Galio OriginalSquare Galio's Ci is for official champions only., Ebonmaw's Slipstream will only grant bonus movement speed to allies actually moving in the appropriate direction.
  • The trail is visible, but not obtrusive. Allies moving within the draft leave a more visible particle trail, similar to that of enemies affected by Kog'Maw OriginalSquare Kog'Maw's Ci is for official champions only..

R
Uplift
Ability
Targeting Affects

PASSIVE: Ebonmaw gains 3.5 bonus range for every point of Flow and his attacks deal bonus true damage over 3 seconds.

ACTIVE: Ebonmaw instantly receives Flow and gains the ability to ignore terrain collision. The ability to ignore terrain collision lasts until Ebonmaw's Flow is fully depleted.

  • TRUE DAMAGE: 30 / 60 / 90
  • LIFT GAINED: 40 / 70 / 100
  • Cooldown: 60

Notes:

  • Ebonmaw is always classified as a melee champion, even while he has 475 attack range.
    • Ebonmaw's attack animations will vary depending on range - claws or flame-breath.
  • Ignoring terrain collision does not extend beyond the field.
  • To reiterate his resource mechanic: Ebonmaw only generates Lift while out of combat, and taking damage from champions will reduce Lift by 10 (as well as other sources).
  • This is not a form of untargetability.

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