Warden Large


Disruptor Large


Melee role


1 Growth 18
Health (+)
Health regen. (+)
Mana (+)
Mana Regen. (+)
Attack Damage (+)
Attack Speed (+%)
Armor (+)
Magic Resist. (+)
Attack Range 125
Mov. Speed 345

Clockblocker is based on the Clockblocker, a superhero from the Worm universe. Classified as a "Striker 7", Clockblocker has the ability to freeze-in-time anything he comes into direct contact with or through thin materials - rendering it completely invulnerable and immovable for anything between 30 seconds and 10 minutes.

Translating this character into a champion was fun and surprisingly easy considering the sheer number of tricks and versatile uses of his power that Clockblocker shows within the serial. The only significant change to the character's canon powerset is the champion's ultimate, as the hero does not have teleportation powers.


Clockblocker, title
  • Male
  • Human
I'm not even going to dignify this with a response.


Targeting Affects
Passive Various

Dorian's touch renders his target in Stasis icon stasis for 0.75 / 1 / 1.25 / 1.5 seconds, an effect he can apply in versatile ways. His basic attacks will apply this to his attack target, who cannot be affected again for 8 seconds.

If Dorian would take lethal damage, he resists the grave by applying Inviolable to his own armor. This cannot happen again for 60 seconds. Dorian will exit stasis with 3% of his maximum health.

The universe would sooner bend before something I've touched moves.


Shrapnel Field
Targeting Affects
Target Direction Enemies

Active: Dorian scatters 11 pieces shrapnel over an area in front him that he affects with his innate, causing them to float in space. Enemies that pass through the shrapnel are harshly Slow icon slowed and take magic damage. Enemies can only take damage from each piece of Shrapnel once.

  • Slow: 30 / 40 / 50 / 60 / 70 %
  • Magic Damage: 20 / 30 / 40 / 50 / 60 (+12% AP)
  • Maximum Damage: 220 / 330 / 440 / 550 / 660 (+132% AP)
  • Cooldown: 10 / 9 / 8 / 7 / 6 seconds


  • The duration of the field is determined by Inviolable.

Immovable Object
Targeting Affects
Target Direction Enemies

Active: Dorian raises a barrier that he then applies his innate to, creating an indestructible wall in front of him that intercepts and destroys oncoming hostile effects as well as being impassible. The wall will Grounded icon knockdown enemies who attempt to pass through, dealing magic damage.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+35% AP)
  • Cooldown: 18 / 16 / 14 / 12 / 10 seconds


  • The duration of the wall is determined by Inviolable.

String Theory
Targeting Affects
Target Direction Units

Active: Dorian shoots threads from a device on his wrist, binding with the first unit they hit and applying Inviolable. This can affect both allies and enemies.

  • Cooldown: 14 / 13 / 12 / 11 / 10 seconds


Striker 7 / Mover 5
Targeting Affects

Passive - Striker 7: Dorian's basic attacks deal 25 + (7.5 ×  level) (+25% AP) bonus magic damage. This bonus is doubled while Mover 5 is active.

Active - Mover 5: For the next 10 seconds, Dorian gains 300 bonus attack range (425 total range) versus targets vulnerable to Inviolable, with the attacks causing him to blink on his target.

  • Cooldown: 75 / 60 / 45 seconds
Mover 5?! Flyboys get 4 - I fricking teleport!


  • To clarify, Mover 5 has no effect versus targets immune to Inviolable.
  • The effect is comparable to Phase Dive or Unseen Predator, except the empowered attacks only work against vulnerable enemies. The range indicator will be visible for the duration even if there are no valid targets in range.




Patch history


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