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| Misty Water |
| Misty Water |
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| Stealth at night. |
| Stealth at night. |
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− | | End your turn in open waters with only 1 gold and you may encounter {{ci| |
+ | | End your turn in open waters with only 1 gold and you may encounter {{ci|Nautilus|The Titan of the Depths}}. |
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|- |
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| Mountains |
| Mountains |
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; {{ci|Twisted Fate|The Cutpurse}} |
; {{ci|Twisted Fate|The Cutpurse}} |
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* Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage. |
* Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage. |
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+ | |||
+ | ; {{ci|Fizz|The Tidal Trickster}} |
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+ | * Clingy. (Cannot be removed.) |
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+ | * Fickle. (If defeated in combat, he joins the victor. Ending your turn adjacent to another player rolls a die to decide who keeps The Trickster.) |
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+ | * Misleading. (At the start of each turn, you move into a random adjacent tile. Costs no AP.) |
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=== Spells === |
=== Spells === |
Latest revision as of 16:07, 18 July 2018
- Gameplay overview
- Dawn
- Triggers Dawn effects.
Players with Rot will take 1 damage.Rot and the Rot Victory are not present in the Burning Tide campaign.The KingGangplanktakes 1 damage and gains 1 Rotis beset by assassins, but fends them off suffering only 1 damage.- Players generate gold based on their controlled
SettlementsPorts. - The King demands advice from the Prestige Leader. The chosen Policy lasts until next Dawn.
- Up to one
GuardPirate will spawn, if the total number is below a maximum value. - Pirates take their turn. Pirates will move to attack Wanted Players or
BanesDrowned Phantoms.
- Day
- Cycles through the players turns.
- Dusk
- Triggers Dusk effects.
- Players regenerate their Mana.
- One
Spirit StoneIdol of Nagakabouros may spawn at a randomSpirit ShrineTemple of Nagakaborous. Only one Idol can be present at a time. - Up to one Drowned Phantom will spawn, if the total number is below a maximum value.
- Drowned Phantoms take their turn. Drowned Phantoms will attack Players and Pirates, or move to terrorize Ports (removes any ownership).
- Night
- Cycles through the players turns.
- Victory Paths
- Combat - Defeat Gangplank in combat. You must survive in order to be declared the winner. In the event of mutually assured destruction, the Prestige victory is triggered.
- Prestige - At Dawn on the day that Gangplank has 1 health, assassins are successful and The Dead Pool explodes. The player with the highest Prestige is declare the winner.
- Test of Spirit - Declaring an attack on Gangplank while in possession of FOUR Idols of Nagakabouros will banish him from Bilgewater without entering combat.
The fate of Bilgewater is yours.
Tileset
Armello | Burning Tide | Information | Random Encounter |
---|---|---|---|
King's Palace | Captain's Cabin | The Pirate King | |
Palace Grounds | The Dead Pool | A Peril. Attempting to board the Dead Pool consumes all Action Points and places a Bounty. | |
Plains | Open Water | ||
Forests | Misty Water | Stealth at night. | End your turn in open waters with only 1 gold and you may encounter The Titan of the Depths. |
Mountains | Dangerous Waters | 2 AP to enter. | |
Settlements | Island Settlements | Enter to claim. +1 Gold per Dawn per claimed Settlement. | Visit a Port with 1 health remaining and you may encounter The River King. |
Swamps | Pirates | -1 Health to enter. | |
Stone Circles | Island Temples | +1 Health to enter. Corrupt units are killed, instead. | At night, you may encounter The Purifier. |
Dungeons | Shipwrecks | Enter to explore. You may find a treasure, gold, mana, a portal or a Drowned One. | During the day, you may encounter The Tidecaller. |
Cards
Symbols
- Golden Kraken
- Sun
- Moon
- Sword
- Shield
- Black Mist
Equipment
Treasures
Followers
- Deal 1 damage to an attack target before entering combat. If the target dies, combat is avoided.
- Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage.
- Clingy. (Cannot be removed.)
- Fickle. (If defeated in combat, he joins the victor. Ending your turn adjacent to another player rolls a die to decide who keeps The Trickster.)
- Misleading. (At the start of each turn, you move into a random adjacent tile. Costs no AP.)
Spells
Trickeries
- Pay the Tithe: Pay 1 Gold. Can't pay? 3 Damage!
The Villains
The Pirate King
- Counterpart: The King
Policies
The Pirates
- Counterpart: Guards
The Drowned Ones
- Counterpart: Banes
The Clans
The Bandits
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
The Leviathan
- Ability - Ejector Seat: Upon taking lethal damage, Rumble ejects from his mech and retreats. While unmounted, Rumble has 1 Fight, 1 Body and does not benefit from Equipped Items. Rumble will remount at the start of his next turn.
- Stats:
- Starting Gold:
- Ability - Rocket Jump: Tristana can select to move to tiles up to 2 tiles away, jumping over the tile in between. She can only do this once per turn.
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
The Order of the Mother Serpent
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
The Harrowing
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold:
- Ability:
- Stats:
- Starting Gold: