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| Misty Water
 
| Misty Water
 
| Stealth at night.
 
| Stealth at night.
| End your turn in open waters with only 1 gold and you may encounter {{ci|Fizz|The Tidal Trickster}}.
+
| End your turn in open waters with only 1 gold and you may encounter {{ci|Nautilus|The Titan of the Depths}}.
 
|-
 
|-
 
| Mountains
 
| Mountains
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; {{ci|Twisted Fate|The Cutpurse}}
 
; {{ci|Twisted Fate|The Cutpurse}}
 
* Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage.
 
* Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage.
  +
  +
; {{ci|Fizz|The Tidal Trickster}}
  +
* Clingy. (Cannot be removed.)
  +
* Fickle. (If defeated in combat, he joins the victor. Ending your turn adjacent to another player rolls a die to decide who keeps The Trickster.)
  +
* Misleading. (At the start of each turn, you move into a random adjacent tile. Costs no AP.)
   
 
=== Spells ===
 
=== Spells ===

Latest revision as of 16:07, 18 July 2018

Gameplay overview
  • Dawn
    • Triggers Dawn effects.
    • Players with Rot will take 1 damage. Rot and the Rot Victory are not present in the Burning Tide campaign.
    • The King Gangplank takes 1 damage and gains 1 Rot is beset by assassins, but fends them off suffering only 1 damage.
    • Players generate gold based on their controlled Settlements Ports.
    • The King demands advice from the Prestige Leader. The chosen Policy lasts until next Dawn.
    • Up to one Guard Pirate will spawn, if the total number is below a maximum value.
    • Pirates take their turn. Pirates will move to attack Wanted Players or Banes Drowned Phantoms.
  • Day
    • Cycles through the players turns.
  • Dusk
    • Triggers Dusk effects.
    • Players regenerate their Mana.
    • One Spirit Stone Idol of Nagakabouros may spawn at a random Spirit Shrine Temple of Nagakaborous. Only one Idol can be present at a time.
    • Up to one Drowned Phantom will spawn, if the total number is below a maximum value.
    • Drowned Phantoms take their turn. Drowned Phantoms will attack Players and Pirates, or move to terrorize Ports (removes any ownership).
  • Night
    • Cycles through the players turns.
Victory Paths
  • Combat - Defeat Gangplank in combat. You must survive in order to be declared the winner. In the event of mutually assured destruction, the Prestige victory is triggered.
  • Prestige - At Dawn on the day that Gangplank has 1 health, assassins are successful and The Dead Pool explodes. The player with the highest Prestige is declare the winner.
  • Test of Spirit - Declaring an attack on Gangplank while in possession of FOUR Idols of Nagakabouros will banish him from Bilgewater without entering combat.

The fate of Bilgewater is yours.

Tileset

Armello Burning Tide Information Random Encounter
King's Palace Captain's Cabin The Pirate King
Palace Grounds The Dead Pool A Peril. Attempting to board the Dead Pool consumes all Action Points and places a Bounty.
Plains Open Water
Forests Misty Water Stealth at night. End your turn in open waters with only 1 gold and you may encounter Nautilus OriginalSquare The Titan of the Depths.
Mountains Dangerous Waters 2 AP to enter.
Settlements Island Settlements Enter to claim. +1 Gold per Dawn per claimed Settlement. Visit a Port with 1 health remaining and you may encounter Tahm Kench OriginalSquare The River King.
Swamps Pirates -1 Health to enter.
Stone Circles Island Temples +1 Health to enter. Corrupt units are killed, instead. At night, you may encounter Lucian OriginalSquare The Purifier.
Dungeons Shipwrecks Enter to explore. You may find a treasure, gold, mana, a portal or a Drowned One. During the day, you may encounter Nami OriginalSquare The Tidecaller.

Cards

Symbols

  • Golden Kraken
  • Sun
  • Moon
  • Sword
  • Shield
  • Black Mist

Equipment

Treasures

Followers

Katarina OriginalSquare The Assassin
  • Deal 1 damage to an attack target before entering combat. If the target dies, combat is avoided.
Twisted Fate OriginalSquare The Cutpurse
  • Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage.
Fizz OriginalSquare The Tidal Trickster
  • Clingy. (Cannot be removed.)
  • Fickle. (If defeated in combat, he joins the victor. Ending your turn adjacent to another player rolls a die to decide who keeps The Trickster.)
  • Misleading. (At the start of each turn, you move into a random adjacent tile. Costs no AP.)

Spells

Trickeries

  • Pay the Tithe: Pay 1 Gold. Can't pay? 3 Damage!

The Villains

Gangplank OriginalSquare The Pirate King

Counterpart: The King

Policies

Ryze OriginalSquare The Pirates

Counterpart: Guards

Pyke OriginalSquare The Drowned Ones

Counterpart: Banes

The Clans

The Bandits

Miss Fortune OriginalSquare The Bounty Hunter
  • Ability:
  • Stats:
  • Starting Gold:
Graves OriginalSquare The Cutthroat
  • Ability:
  • Stats:
  • Starting Gold:
Malphite OriginalSquare The Ironside
  • Ability:
  • Stats:
  • Starting Gold:

The Leviathan

Rumble OriginalSquare The Bilgerat
  • Ability - Ejector Seat: Upon taking lethal damage, Rumble ejects from his mech and retreats. While unmounted, Rumble has 1 Fight, 1 Body and does not benefit from Equipped Items. Rumble will remount at the start of his next turn.
  • Stats:
  • Starting Gold:
Tristana OriginalSquare The Buccaneer
  • Ability - Rocket Jump: Tristana can select to move to tiles up to 2 tiles away, jumping over the tile in between. She can only do this once per turn.
  • Stats:
  • Starting Gold:
Swain OriginalSquare The Captain
  • Ability:
  • Stats:
  • Starting Gold:

The Order of the Mother Serpent

Diana OriginalSquare The Fanatic
  • Ability:
  • Stats:
  • Starting Gold:
Vladimir OriginalSquare The Physician
  • Ability:
  • Stats:
  • Starting Gold:
Illaoi OriginalSquare The Priestess
  • Ability:
  • Stats:
  • Starting Gold:

The Harrowing

Mordekaiser OriginalSquare The Iron Revenant
  • Ability:
  • Stats:
  • Starting Gold:
Thresh OriginalSquare The Warden
  • Ability:
  • Stats:
  • Starting Gold:
Hecarim OriginalSquare The Vanguard
  • Ability:
  • Stats:
  • Starting Gold: