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Gameplay overview
  • Dawn
    • Triggers Dawn effects.
    • Players with Rot will take 1 damage. Rot and the Rot Victory are not present in the Burning Tide campaign.
    • The King Gangplank takes 1 damage and gains 1 Rot is beset by assassins, but fends them off suffering only 1 damage.
    • Players generate gold based on their controlled Settlements Ports.
    • The King demands advice from the Prestige Leader. The chosen Policy lasts until next Dawn.
    • Up to one Guard Pirate will spawn, if the total number is below a maximum value.
    • Pirates take their turn. Pirates will move to attack Wanted Players or Banes Drowned Phantoms.
  • Day
    • Cycles through the players turns.
  • Dusk
    • Triggers Dusk effects.
    • Players regenerate their Mana.
    • One Spirit Stone Idol of Nagakabouros may spawn at a random Spirit Shrine Temple of Nagakaborous. Only one Idol can be present at a time.
    • Up to one Drowned Phantom will spawn, if the total number is below a maximum value.
    • Drowned Phantoms take their turn. Drowned Phantoms will attack Players and Pirates, or move to terrorize Ports (removes any ownership).
  • Night
    • Cycles through the players turns.
Victory Paths
  • Combat - Defeat Gangplank in combat. You must survive in order to be declared the winner. In the event of mutually assured destruction, the Prestige victory is triggered.
  • Prestige - At Dawn on the day that Gangplank has 1 health, assassins are successful and The Dead Pool explodes. The player with the highest Prestige is declare the winner.
  • Test of Spirit - Declaring an attack on Gangplank while in possession of FOUR Idols of Nagakabouros will banish him from Bilgewater without entering combat.

The fate of Bilgewater is yours.

Tileset

Armello Burning Tide Information Random Encounter
King's Palace Captain's Cabin The Pirate King
Palace Grounds The Dead Pool A Peril. Attempting to board the Dead Pool consumes all Action Points and places a Bounty.
Plains Open Water
Forests Misty Water Stealth at night. End your turn in open waters with only 1 gold and you may encounter NautilusSquare The Titan of the Depths.
Mountains Dangerous Waters 2 AP to enter.
Settlements Island Settlements Enter to claim. +1 Gold per Dawn per claimed Settlement. Visit a Port with 1 health remaining and you may encounter Tahm KenchSquare The River King.
Swamps Pirates -1 Health to enter.
Stone Circles Island Temples +1 Health to enter. Corrupt units are killed, instead. At night, you may encounter LucianSquare The Purifier.
Dungeons Shipwrecks Enter to explore. You may find a treasure, gold, mana, a portal or a Drowned One. During the day, you may encounter NamiSquare The Tidecaller.

Cards

Symbols

  • Golden Kraken
  • Sun
  • Moon
  • Sword
  • Shield
  • Black Mist

Equipment

Treasures

Followers

KatarinaSquare The Assassin
  • Deal 1 damage to an attack target before entering combat. If the target dies, combat is avoided.
Twisted FateSquare The Cutpurse
  • Steal 1 gold whenever you survive a fight. No gold to steal? Inflict 1 damage.
FizzSquare The Tidal Trickster
  • Clingy. (Cannot be removed.)
  • Fickle. (If defeated in combat, he joins the victor. Ending your turn adjacent to another player rolls a die to decide who keeps The Trickster.)
  • Misleading. (At the start of each turn, you move into a random adjacent tile. Costs no AP.)

Spells

Trickeries

  • Pay the Tithe: Pay 1 Gold. Can't pay? 3 Damage!

The Villains

GangplankSquare The Pirate King

Counterpart: The King

Policies

RyzeSquare The Pirates

Counterpart: Guards

PykeSquare The Drowned Ones

Counterpart: Banes

The Clans

The Bandits

Miss FortuneSquare The Bounty Hunter
  • Ability:
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GravesSquare The Cutthroat
  • Ability:
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MalphiteSquare The Ironside
  • Ability:
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The Leviathan

RumbleSquare The Bilgerat
  • Ability - Ejector Seat: Upon taking lethal damage, Rumble ejects from his mech and retreats. While unmounted, Rumble has 1 Fight, 1 Body and does not benefit from Equipped Items. Rumble will remount at the start of his next turn.
  • Stats:
  • Starting Gold:
TristanaSquare The Buccaneer
  • Ability - Rocket Jump: Tristana can select to move to tiles up to 2 tiles away, jumping over the tile in between. She can only do this once per turn.
  • Stats:
  • Starting Gold:
SwainSquare The Captain
  • Ability:
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The Order of the Mother Serpent

DianaSquare The Fanatic
  • Ability:
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VladimirSquare The Physician
  • Ability:
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IllaoiSquare The Priestess
  • Ability:
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The Harrowing

MordekaiserSquare The Iron Revenant
  • Ability:
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  • Starting Gold:
ThreshSquare The Warden
  • Ability:
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HecarimSquare The Vanguard
  • Ability:
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