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Booker

The False Shepherd

BookerSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Willbachbakal
Missing Role

Unspecified

Melee role

Melee

1 Growth 18
Health 578.2 (+90) 2108.2
Health regen. 9 (+0.85) 23.5
Mana 275.6 (+45) 1040.6
Mana Regen. 9 (+0.3) 14.1
Attack Damage 57.72 (+4) 125.7
Attack Speed 0.625 (+3%) 51.6%
Armor 18 (+3.5) 77.5
Magic Resist. 32.1 (+1.25) 53.4
Attack Range 125
Mov. Speed 335

Booker The False Shepherd is... the best champion ever.

Lore

Booker DeWitt, The False Shepherd
Lore:
Quotes:

Abilities

I
Veni! Vidi! Vigor!
Ability
Targeting Affects

Booker has access to a number of consumable items in the store that permanently improve his innate and basic abilities, each costing 500 gold. Undertow can also be upgraded, for 1000 gold, but must be upgraded last. Each of his abilities have two options but can only be upgraded once.

  • Health for Salts - Consume: Booker can sacrifice his health to cast spells if he does not have enough mana, at a rate of 2 health per 1 mana required.
  • Blood to Salt - Consume: Booker restores 1% of his missing mana whenever he scores a unit kill or champion assist.

Notes:

  • Booker's consumables have an extended animation, similar to Kha'ZixSquare Kha'Zix's evolutions.
  • In the event you already have a full inventory, the empowerments will be consumed automatically. This may or may not close the store, but you will perform the animation immediately.

Q
Charge
Ability
Targeting Affects

First Cast: Booker begins channeling, increasing Charge's damage, slow strength and slow duration over the next 2 seconds.

After 4 seconds, Charge is cancelled - putting it on full cooldown but refuding half its mana cost.

Second Cast: Booker charges in the target direction, dealing physical damage to all enemies he passes through and slowing them for a duration equal to the time channelled (up to 2 seconds). Booker stops upon hitting an enemy champion, applying on-hit effects.

  • Charge Aid - Consume: Booker is untargetable while charging.
  • Charge Boost - Consume: Charge's impact deals 50% splash damage to surrounding enemies and slows them for same duration, but at half the strength.

Notes:

W
Return to Sender
Ability
Targeting Affects

First Cast: Booker creates a barrier in front of him that absorbs all incoming enemy projectiles, storing their damage up to a threshold.

Booker can hold the barrier for up to 4 seconds, whereupon it whill discharge automatically. Once the threshold is reached, the barreir will stop blocking further projectiles.

Second Cast: Booker releases the barrier in the form of an orb that explodes upon hitting an enemy unit or at the end of its range, dealing magic damage equal to the damage stored to surrounding enemies.

  • Sender Aid - Consume: Return To Sender's barrier now encompasses Booker completely.
  • Send for Less - Consume: Booker restores mana equal to 50% of the damage absorbed.

Notes:

E
Shock Jockey
Ability
Targeting Affects

First Cast: Booker charges for up to 4 seconds, producing electrified crystals. Starting with 1, he gains an additional crystal with each second of charging.

Booker can move while charging, but cannot attack or use his other abilities. After 4 seconds, Booker will automatically release the crystals.

Second Cast: Booker releases the crystals at the target location, which scatter over the surrounding area and arm after a 0.25 second delay. Enemies who walk over a crystal will be stunned for 1 second and take magic damage, as well as empowering the next champion basic attack against them to deal bonus magic damage. Crystals linger for 3 seconds and enemies can only detonate a single crystal.

  • Shock Chain - Consume: Detonating the crystals now affects all enemies in small radius.
  • Shock Duration - Consume: Stun duration increased to 1.5 seconds.

Notes:

R
Undertow
Ability
Targeting Affects

First Cast: Booker begins channeling, unleashing a slow moving tendril of water that crawls to maximum range over the next 2 seconds - briefly knocking back enemies it passes through.

After 4 seconds, Undertow is cancelled - putting it on full cooldown but refuding half its mana cost.

Second Cast: Booker retracts the tentacle, grabbing the first enemy champion within a 175-radius of the tip then suspending them directly in front of Booker's location for 2 seconds. While suspended, Booker gains access to alternate set of abilities. He may cast one.

  • Undertow Aid - Consume: Undertow will now grab up to 2 enemies.
  • Undertow Boost - Consume: Undertow's maximum range is doubled.

Notes:

Q
Head Cannon
Ability
Targeting Affects
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Active: Booker hurls the enemy forward in a line, causing them to deal physical damage and stun all enemies in an area for 1 second before taking the same damage itself.

  • Physical Damage: 100 / 150 / 200 (+100% bonus AD)

Notes:

W
Coat of Harms
Ability
Targeting Affects
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Active: Booker uses the enemy champion as a shield, redirecting all damage he would take to them up to a threshold.

  • Threshhold: 200 / 300 / 400 (+200% bonus AD)

Notes:

E
Overkill
Ability
Targeting Affects
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Active: Booker rends the target, dealing physical damage plus bonus magic damage before dropping them to the floor.

  • Physical Damage: 100 / 150 / 200 (+100% bonus AD)
  • Bonus Nagic Damage: 30% (+2% per 100 AP) of their missing health

Notes:

Strategy

Development

Trivia

Patch history

Gallery

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