FANDOM


Under construction.

Assault

This is Assault: the thespian, the charmer. Do you live for the performance, Tenno?
― Lotus
I
Center Stage
Ability
Targeting Affects

Your Bullet Jumps have increased radius of effect and will knockup surrounding enemies.

Battery can Wall Latch to Assault.

  • Augment: Any allied Warframes can Wall Latch to Assault.

Notes:

1
Gleam
Ability
Targeting Affects

You passively store a percentage of the damage you deal since you last activated Gleam, up to a maximum amount per instance of damage and up to a maximum amount of stored damage.

Active: You create an aura for a duration, instantly healing yourself as well as an ally that enters the area for a single amount. Allies can only be healed once even if they leave and re-enter the area.

  • Strength:
  • Stored Damage: 40 / 50 / 60 / 70 %
    • Max Damage per Instance: 20 / 50 / 90 / 140
    • Max Stored Damage: 400 / 800 / 1200 / 1600
    • Duration:
    2 s
    • Range:
    6 / 8 / 10 / 12 m

    Notes:

    2
    Quick Step
    Ability
    Targeting Affects

    Active: Dash to the target ally, fully refreshing their shield and granting them overshield.

    • Augment - Battle Dance: Quick Step now fully refreshes Assault's own shields.
    • Strength:
  • Overshield: 250 / 300 / 350 / 400
    • Range:
    6 / 8 / 10 / 12 m

    Notes:

    3
    Duet
    Ability
    Targeting Affects

    Active: Grapple the target enemy, rending it unable to move or attack for up to 15 seconds. Reactivate the ability to fling your 'dance partner' toward the current direction of aim. The range scales with Range and Strength. They remain unable to move or attack for the full distance.

    The flung enemy will drag other enemies they collide with, dealing damage per second to other enemies and suffering damage per second while at least one other enemy is being dragged. The flung enemy will take bonus damage if they impact terrain.

    If Battery is latched to Assault, he is unable to grapple an enemy and can instead activate to throw her toward the current direction of aim. Battery will still drag and damage secondary enemies, but takes no damage herself.

    • Strength:
  • Interval Damage: 150 / 300 / 450 / 600
    • Detonation Damage: 250 / 300 / 350 / 500
    • Range:
    15 m

    Notes:

    4
    Captivate
    Ability
    Targeting Affects

    Channelled Toggle: Enemies that come within a few meters of Assault take impact damage every second as well as being pacified and made to blindly follow him until they lose sight of him.

    Assault gains bonus movement speed that is increased that is a multiplicative 10% for 3 seconds each time he captivates a new enemy, as well as immunity to unit collision, staggers, knockbacks and knockdowns until toggled-off. The captivation bonus stacks additively with itself, with each new captivation refreshing the duration.

    • Strength:
  • Damage: 150 / 300 / 450 / 600
    • Movement Speed: 10 / 15 / 20 / 25 %
    • Range:
    3 / 3 / 4 / 5 m

    Notes:

    Battery

    I
    Shield Battery
    Ability
    Targeting Affects

    While Assault's shields are active, she may Wall Latch indefinitely. If her shield is broken, she must touch the ground in order to refresh this passive.

    Assault gains up to 100% increased damage the longer she is off the ground.

    Notes:

    1
    Vault
    Ability
    Targeting Affects

    Assault dashes at an exceptional speed to the target enemy, dealing damage on impact and automatically Vaulting from them.

    • Cost: 25 Energy
    • Strength:
    100 / 125 / 200 / 250
    • Range:
    6 / 8 / 10 / 12m

    Notes:

    2
    Ability
    Targeting Affects

    Notes:

    3
    Ability
    Targeting Affects

    Notes:

    4
    Ability
    Targeting Affects

    Notes:

    Ad blocker interference detected!


    Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

    Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.