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Statistics
Health 527.72 (+79) Attack damage 51.088 (+2.85)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3.33%)
Mana 231.8 (+35) Armor 21.212 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 600 Mov. speed 325

Abilities

  • Basic Attack Missile Speed: 2500
Frost Shots

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Slow icon slowing them by 5 - 35 (based on level)% for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Total Damage: 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD

Ability Details
Frost Shots is an offensive buff.

Additional Information:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows can't trigger it.
  • Ashe's empowered attacks (even with no bonus crit chance or damage) are classified as critical strikes for gameplay purposes and will trigger effects such as Template:Mi4 and Template:Mi4. [2]
  • Here are examples on the behaviour of Frost Shot's bonus damage:[3] Simply add the following to the base 110% AD for the total damage.
  • Statikk Shiv will 110 + (CritChance ×  (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley or Enchanted Crystal Arrow before engaging if you plan on using this item.
Ranger's Focus
COST: 50 Mana
COOLDOWN: 18

Passive: Ashe gains a stack of Focus for 4 seconds whenever she Slow icon slows an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus stacks and gains bonus attack speed and increases Frost Shot's Slow icon slow strength by 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

If Ashe has 5 stacks of Focus on activation, Ranger's Focus will also cause each of Ashe's basic attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shots and benefits from life steal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」
Ability Details
Ranger's Focus is offensive buff that will also modify Ashe's attacks with sufficient passive stacks.

Additional Information:

  • The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane and Ci is for official champions only.) five times is intentional behavior. [4] Note that Pix's cannot attack more than twice per second.
    • Template:Pending for test On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
    • Template:Pending for test Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
  • As with Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry will damage structures.
Volley
RANGE: 1200
COST: 50 Mana
COOLDOWN: 12 / 10 / 8 / 6 / 4

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus for every unique enemy hit.

Ability Details
Volley fires 9 linear, colliding skill shots in a cone.
  • Projectile Speed: 2000
Hawkshot
RANGE: Global
STATIC COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.

Ability Details
Hawkshot's is a ground-targeted area of effect ability.

Additional Information:

Enchanted Crystal Arrow
RANGE: Global
COST: 100 Mana
COOLDOWN: 100 / 90 / 80

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)
Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

  • Basic Attack Missile Speed: 2500
I
Frost Shots
Ability
Targeting Affects Damage
Passive Enemies Physical

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Slow icon slowing them for 2 seconds.

Ashe's basic attacks against frosted enemies always critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

  • Slow: 5 - 35 (based on level)%
  • Damage: 110 + (%Critical Chance ×  (1 + Bonus Critical Damage)) %AD

Notes:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage.
  • Ashe's empowered attacks (even with no bonus crit chance or damage) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor. As such, it is also not applied by Runaan's Hurricane.
  • Statikk Shiv will 110 + (CritChance ×  (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley or Enchanted Crystal Arrow before engaging if you plan on using this item.

Q
Ranger's Focus
Ability
Targeting Affects Damage
Passive / No Target Self / Enemies Physical

Passive: Ashe gains a stack of Focus for 4 seconds whenever she Slow icon slows an enemy, stacking up to 5 times.

Active: Ashe consumes her current Focus stacks and gains bonus attack speed and increases Frost Shot's Slow icon slow strength by 20% for 4 seconds.

If Ashe has 5 stacks of Focus on activation, Ranger's Focus will also cause each of Ashe's autoattack

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

  • Cooldown: 18
  • Cost: 50 Mana

Notes:

  • The multi-attack effect is similar to LucianSquare Lucian's Lightslinger and Master YiSquare Master Yi's Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane and Ci is for official champions only.) five times is intentional behavior. [5] Note that Pix's cannot attack more than twice per second.
    • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
    • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
  • As with Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry will damage structures.

W
Volley
Ability
Targeting Affects Damage
Target Direction Enemies Physical

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate a stack of Focus for every unique enemy hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
  • Projectile Speed: 2000
  • MISSILE WIDTH: 20
  • Cooldown: 12 / 10 / 8 / 6 / 4
  • Cost: 50 Mana
  • Range: 1200

Notes:

E
Hawkshot
Ability
Targeting Affects
Target Location Area

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.

Hawkshot can store up to 2 charges upon reaching rank 2.

  • Static Cooldown: 5
  • Range: Global

Notes:

  • Hawkshot grants sight

R
Enchanted Crystal Arrow
Ability
Targeting Affects Damage
Target Direction Enemies Magical

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Impact Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Magic Damage: 125 / 212.5 / 300 (+ 50% AP)
  • Projectile Speed: 1600
  • Cooldown: 100 / 90 / 80
  • Cost: 100 Mana
  • Range: Global

Notes:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

References

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