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Arbiter

the Custodian

ArbiterSquare
 
Attackpower
Defensepower
Spellpower
Difficulty
Emptylord
Enchanter Large

Enchanter

Melee role

Melee

1 Growth 18
Health 470 (+30) 980
Health regen. 2.5 (+0.5) 11
No Resource  
   
Attack Damage 55 (+1.5) 80.5
Attack Speed 0.625 (+1%) 17.6%
Armor 16 (+3) 67
Magic Resist. 30 (+0) 30
Attack Range 125
Mov. Speed 250

Arbiter the Custodian is... the best champion ever.

Lore

Arbiter, the Custodian
  • Voidborn
  • The Void
Lore:
Quotes:

Abilities

I
Custodian
Ability
Targeting Affects

Arbiter utilizes two unique Summoner Spells, Usurp and Abort, the order of which can be chosen during champion select. Arbiter also utilizes a unique spell in place of Recall, Relocate, which allows Arbiter or his current host to quickly relocate around the map (excluding champion hosts).

Notes:

Q
Herald
Ability
Targeting Affects
Location N/A

Active: Arbiter summons a Herald minion that joins the nearest lane. Only a single Herald minion can be active at any one time.

The Herald minion takes 50% reduced damage from minions and turrets, and grants Siege Commander to nearby minions. In addition, the Herald minion's maximum health and attack damage are increased by 5% each time an enemy minion dies nearby, stacking up to 30 times.

Siege Commander: Increased speed to match the average movement speed of nearby champions, up to 500 total movement speed.

  • Cooldown: 90 / 75 / 60 / 45 / 30 seconds
  • Range:
450

Notes:

W
Conduit
Ability
Targeting Affects
Allied Unit Self

Passive: Arbiter's presence in a lane through Conduit does not affect the experience his allies gain due to him being there, although he only gains the usual 65.2 / 43.46 / 32.6 / 26.08 / 21.73 % of the experience bounty. Additionally, his idle body has a substantially reduced experience absorption area.

Active: Arbiter begins channeling, shifting his focus to the target allied Champion, Herald minion or Proliferated Clone so long as they remain in range, as well as granting him an alternate set of abilities.

While connected to an allied Champion, Relocate is disabled. If the target is a Herald minion or Proliferated Clone, Arbiter gains complete control of the target as well as retaining the ability to cast Relocate.

During Conduit, Arbiter's body remains vulnerable. The channel of Conduit cannot be interrupted by crowd control effects, although they still affect him.

  • Cooldown: 3.5 seconds
  • Range:
3000 / 4500 / 6000 / 7500

Notes:

  • Arbiter's item effects will originate from his Host, but are still considered to be his items.

E
Harbinger
Ability
Targeting Affects
Passive Nearest Lane

Passive: Arbiter's presence on the battlefield causes a number of Voidspawn to periodically spawn alongside regular minions down the lane nearest to his body's location. Harbinger remains active during Conduit but is disabled while Arbiter is dead.

  • Quantity: 3 / 3 / 6 / 6 / 9 Voidspawn
  • Respawn Interval: Every 3rd / 3rd / 2nd / 2nd / Wave

Notes:

R
Proliferate
Ability
Targeting Affects
Allied Champion N/A

Passive: Proliferate and Conduit share the same maximum range.

Active: Arbiter creates a clone of the target allied champion, which can be controlled by reactivating this ability. The clone possesses its Host's items, runes, masteries and ranked abilities, but gains bonus attack damage, ability power and health from Arbiter. If targeted by Conduit, Arbiter gains full use of its abilities with the exception of its ultimate ability.

  • Bonus Attack Damage: 30 / 50 / 70 (+10% AP)
  • Bonus Ability Power: 50 / 100 / 150 (+25% AP)
  • Bonus Health: 300 / 450 / 600 (+50% AP)
  • Range:
4500 / 6000 / 7500

Notes:

  • UdyrSquare Udyr's Phoenix Stance as well as transformation abilities are not classified as ultimate abilities for the purposes of Proliferate.
  • The clone is worth 50% of a champion's standard bounty Gold (50% of 300 Gold on Summoner's Rift).

B
Relocate
Ability
Targeting Affects
Location Self

After a 4 second channel, Arbiter teleports to the target location within allied vision. Relocate can be interrupted by any hostile action and cannot be activated if Arbiter has taken damage in the last 4 seconds.

  • Cooldown: 30 seconds

Notes:

Conduit

Q
Toxic Spike
Ability
Targeting Affects

Active: Arbiter launches a spike in the target direction that originates from his Host, dealing magic damage to the first enemy hit.

Notes:

W
Needle Burst
Ability
Targeting Affects

Active: Arbiter deals magic damage to surrounding enemies, originating from his Host.

Notes:

E
Carapace
Ability
Targeting Affects

Active: Arbiter shields his Host for the next 3 seconds, granting them 50% bonus attack speed while the shield holds.

  • Shield Strength: 75 / 125 / 175 / 225 / 275 (+75% AP)

Notes:

D
Usurp
Ability
Targeting Affects

Active: Arbiter breaks his Host free of any active crowd control effects and, if a champion, gains control its movement and attack commands for the next 1.5 seconds.

  • Cooldown: 60 seconds

Notes:

F
Abort
Ability
Targeting Affects

Active: Arbiter resumes control of his own body.

  • Cooldown: 3.5 seconds

Notes:

Strategy

Development

Trivia

Patch history

Gallery

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