Innate: Exiting the fountain causes Antarya to take flight for up to 8 seconds, gaining bonus movement speed and untargetability, as well as unit and terrain ignorance for the duration. Taking action will cause Antarya to land, removing all effects. Antarya can see and be seen regardless of obstructions while in flight. This bonus does not stack with Homeguard.
Notes:
Q
Will o' the Wisps
Targeting
Affects
Active: Antarya causes the wind to swell at the target location that becomes a whirlwind after a brief delay, dealing physical damage to enemies within the area. The gust persists for 6 seconds, dealing periodic physical damage. Enemies will be briefly suspended the first time they are damaged, drifting slighting in their facing direction over the duration.
Antarya can enter the area to be knocked airborne for 0.75 seconds, resetting her attack timer and granting her a burst of attack speed for 5 seconds when she lands. Antarya can issue a movement command while airborne to descend in the given direction.
Notes:
The self-airborne does not apply any
W
Focus
Targeting
Affects
Passive: Antarya's critical strikes deal between 40% and 120% splash damage to targets in a 350-unit radius around her target, dealing less damage to those nearest the edge.
Active: Antarya's marks a target, briefly slowing them and granting 100% critical strike chance against them. Champion kills reset Focus' cooldown.
Notes:
E
Jaunt
Targeting
Affects
Exploration Passive: While off cooldown, Antarya will be affected by allied airborne effects.
Active: Antarya dashes 500 units in the target direction. Antarya may activate with ability while airborne, instead dashing 850 units and gaining an immunity to slowing effects for the next 5 seconds.
Notes:
The empowered Jaunt will remove any active airborne and slowing effects.